Post by Coolshaymin on Apr 3, 2019 20:09:45 GMT -8
0 total points to distribute
FarleDiscipline | Stat Pts | MOD |
STR | 4 | -3 |
DEX | 12 | +1 |
CON | 14 | +2 |
INT | 10 | +0 |
WIS | 16 | +3 |
CHA | 14 | +2 |
Madou Monogatari
Alignment: Chaotic Neutral
Motto: "I may be a farcry for now but I shall be more than memorable..."
Allies/Friends: Warle and her unnamed sisters from the mirror maze
Enemies/Rivals: Arle
Backstory: Warle, along with a great many lesser doppelgangers of Arle, was created when Arle gazed into a cursed mirror. This particular doppelganger was one of those lesser doppelgangers. She and her de facto sisters were created with the explicit purpose of wrecking Arle's face, sharing most of her basic powers and generally fighting in a similar fashion to her. Unlike Warle, she got her face rolled over by Arle and got stomped on the first time they met, quickly getting injured and left behind. By all accounts, she should have died. Her existence was meaningless now that Arle surpassed her. Yet, for whatever reason she continued existing long past her entirely theoretical expiration date, allowing her to one day travel to Li~
History On Li When she regained consciousness, she distinctly remembered something... She was not only a copy of someone else but to get stomped that hard she was an Inferior Copy. This thought that came to her was very stressing but she decided there was only one solution if she wanted to become more than a failed clone. That was to absorb the real Arle and take her powers and abilities as her own. That way she was the original and no longer a weaker copy! Until that day to remind herself of her place she refers to herself as Farle.
[PTabbedContent=Attacks and Abilities][PTab=Primary Attacks (3)]Chaos Heat → Chaos Flame → Chaos Inferno: Farle summons the power of fire to burn and smash her foes with surprising kinetic force! The base form, hot, does 12% Damage and has a 30% chance of burning the target. At the cost of a -1 penalty to one of Farle's dodge rolls next turn each upgrade, she can upgrade this move up to twice, granting it an extra +6 damage done. The Status Effect and appearance will also change each rank. Chaos Flame is green and emitting a powerful gas that poisons instead and Chaos Inferno targets all with a chance of Flower. She may double the chance of the status but in exchange there is a 50% chance the Status will backfire onto herself.
Chaos Chill → Chaos Frost→ Chaos Blizzard: Farle summons the power of ice to crush and freeze her foes! The base form, cold, does 14% damage and has a 40% chance of Terrifying the target. At the cost of a -1 penalty to one of Farle's dodge rolls next turn and 2% recoil each upgrade, Farle can upgrade this move up to twice, granting it an extra +6 damage done and an extra 20% chance of freezing. Has a 1 turn cooldown. Chaos Frost has a chance of Frozen instead while Chaos Blizzard inflicts Sickness. She may double the chance of the status but it has a 50% chance of inflicting the Status on herself instead.
Chaos Zap → Chaos Bolt → Chaos Storm: Farle electrocutes a foe with raw, unlimited power. The base form, shock, is a precision electrified touch that curses the foe impacting them with an infection or illness, dealing 12% damage and afflicting Sickness or Virus. At the cost of a -1 penalty to one of Farle's dodge rolls next turn and 2% recoil, she can exchange the Sickness/Virus chance for the ability to Slow. At the cost of an additional -2 dodge penalty and 3% recoil, she can increase the damage by 18%. Has a 1 turn cooldown.
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks (3)]Chaos Magic Alchemy: Select a move and tap it, incurring its cooldown and any secondary effects it has, including negative effects. Farle then gains a diacute buff that she can tap to increase the damage of any attack, other than a final smash, by an amount equal to the previously mentioned attack's damage plus her wisdom modifier. Then lower Farle's wisdom modifier by an amount you choose for 2 turns (This debuff does not affect perception checks) and add Xd5 to the diacute orb's damage, with X being the amount you lowered your wisdom modifier by. This can be given to an ally. She can mix in the Status Chance of one of the tiers of her spell but she gets inflicted with the status as well after she uses the enhanced Spell, or an ally if they use it.Farle takes 5% recoil. 2 turn cooldown.
Chaos Heal: Farle uses the power of holy magic to heal herself or her allies! Heals for 1D20+(Charisma Mod), however this magic is somewhat unstable compared to the original and will have a 50% chance of a random Status to the Ally or Enemy or herself. 2 turn cooldown. Rolls a 1d15 to determine Status.
1. Berserk 2. Blind 3.Disabled 4. Fear 5. Frozen 6. Silenced 7.Healing Suppressed 8. Infatuation 9. Mega 10. Metal 11. Mind-Melted 12. Mini 13. Paralysis.14. Sickness/Virus 15.Sleep
Chaos Copy: Farle attempts to make a copy of a weapon art or magic she sees in use. The keyword is 'an attempt'. She tends to fail and create a Chaotic Version of the weapon instead. Instead of the usual damage and critical hit of the attack she does 4% less damage with it in exchange for a 18+ Critcial Hit Window that will cause the attack to explode when used. She can store up to 3 attacks. Her magic is flawed in that she can not reflect buffs as well. Every move she copies also has one more turn of cooldown than normal.
Doppel Effect: Farle summons a magic mirror that attempts to copy a foe's form, rolling Wisdom vs their INT. If successful Farle will step through the mirror and again the acquired form, although the features of them are usually mirrored from the original. In this form Farle copies their stats, moves, voice and about everything else aside form memories or the like. The first time she does this on a target she has to roll her Base CON once per turn and roll higher than 10. If she fails the form will deactivate early but if she can keep it the whole duration she'll be able to remember the details and assume the form whenever she wants. However since this is not her actual self, being someone else takes energy. This energy drain is hardly noticable outside of combat and can so be maintained indefinitely. However in battle it has only 3 turns worth before she will be forced back to normal with a 3 turn cooldown to turn back. She can only bring one copy with her to a mission but she can use this ability on new forms and to disguise without their stats or abilities.
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks (1)]Pandora's Aurora: Farle attempts to summon extremely powerful Holy Magic but the reflection cracks and replaced with Dark Magic as a dark hole draws in an opponent into a mirror like object. A Dark Beam then fires down upon the target and cracks and shatters the mirror, sending the foe flying out with a massive 80% damage, however Farle also takes 30% damage as Space-Time launches her flying back.
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Other Info]-The F in Farle stands for "Failed Arle"
-After coming to, her magic is chaotic and somewhat unpredictable compared to the original.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
Chaos Chill → Chaos Frost→ Chaos Blizzard: Farle summons the power of ice to crush and freeze her foes! The base form, cold, does 14% damage and has a 40% chance of Terrifying the target. At the cost of a -1 penalty to one of Farle's dodge rolls next turn and 2% recoil each upgrade, Farle can upgrade this move up to twice, granting it an extra +6 damage done and an extra 20% chance of freezing. Has a 1 turn cooldown. Chaos Frost has a chance of Frozen instead while Chaos Blizzard inflicts Sickness. She may double the chance of the status but it has a 50% chance of inflicting the Status on herself instead.
Chaos Zap → Chaos Bolt → Chaos Storm: Farle electrocutes a foe with raw, unlimited power. The base form, shock, is a precision electrified touch that curses the foe impacting them with an infection or illness, dealing 12% damage and afflicting Sickness or Virus. At the cost of a -1 penalty to one of Farle's dodge rolls next turn and 2% recoil, she can exchange the Sickness/Virus chance for the ability to Slow. At the cost of an additional -2 dodge penalty and 3% recoil, she can increase the damage by 18%. Has a 1 turn cooldown.
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks (3)]Chaos Magic Alchemy: Select a move and tap it, incurring its cooldown and any secondary effects it has, including negative effects. Farle then gains a diacute buff that she can tap to increase the damage of any attack, other than a final smash, by an amount equal to the previously mentioned attack's damage plus her wisdom modifier. Then lower Farle's wisdom modifier by an amount you choose for 2 turns (This debuff does not affect perception checks) and add Xd5 to the diacute orb's damage, with X being the amount you lowered your wisdom modifier by. This can be given to an ally. She can mix in the Status Chance of one of the tiers of her spell but she gets inflicted with the status as well after she uses the enhanced Spell, or an ally if they use it.Farle takes 5% recoil. 2 turn cooldown.
Chaos Heal: Farle uses the power of holy magic to heal herself or her allies! Heals for 1D20+(Charisma Mod), however this magic is somewhat unstable compared to the original and will have a 50% chance of a random Status to the Ally or Enemy or herself. 2 turn cooldown. Rolls a 1d15 to determine Status.
1. Berserk 2. Blind 3.Disabled 4. Fear 5. Frozen 6. Silenced 7.Healing Suppressed 8. Infatuation 9. Mega 10. Metal 11. Mind-Melted 12. Mini 13. Paralysis.14. Sickness/Virus 15.Sleep
Chaos Copy: Farle attempts to make a copy of a weapon art or magic she sees in use. The keyword is 'an attempt'. She tends to fail and create a Chaotic Version of the weapon instead. Instead of the usual damage and critical hit of the attack she does 4% less damage with it in exchange for a 18+ Critcial Hit Window that will cause the attack to explode when used. She can store up to 3 attacks. Her magic is flawed in that she can not reflect buffs as well. Every move she copies also has one more turn of cooldown than normal.
- Mirrored Impact Shocker (Shiya's Electric Boogaloo): Inputting a surge of electrical magic through her body like Shiya does with his EnerGy, she attempts to land an electrical blast upon the opponent with it. Has a 50% chance to paralyze and stuns on a natural roll of 16+; however, Shiya takes 3% recoil damage. On a Nat18+, the electrical energy explodes in a gigantic pulse of electric energy, functioning as a crit. [Heavy Str/Wis Attack; DMG 22%; 4 turn cooldown]
- Flawed Copy 2
- Flawed Copy 3
Doppel Effect: Farle summons a magic mirror that attempts to copy a foe's form, rolling Wisdom vs their INT. If successful Farle will step through the mirror and again the acquired form, although the features of them are usually mirrored from the original. In this form Farle copies their stats, moves, voice and about everything else aside form memories or the like. The first time she does this on a target she has to roll her Base CON once per turn and roll higher than 10. If she fails the form will deactivate early but if she can keep it the whole duration she'll be able to remember the details and assume the form whenever she wants. However since this is not her actual self, being someone else takes energy. This energy drain is hardly noticable outside of combat and can so be maintained indefinitely. However in battle it has only 3 turns worth before she will be forced back to normal with a 3 turn cooldown to turn back. She can only bring one copy with her to a mission but she can use this ability on new forms and to disguise without their stats or abilities.
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks (1)]Pandora's Aurora: Farle attempts to summon extremely powerful Holy Magic but the reflection cracks and replaced with Dark Magic as a dark hole draws in an opponent into a mirror like object. A Dark Beam then fires down upon the target and cracks and shatters the mirror, sending the foe flying out with a massive 80% damage, however Farle also takes 30% damage as Space-Time launches her flying back.
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Other Info]-The F in Farle stands for "Failed Arle"
-After coming to, her magic is chaotic and somewhat unpredictable compared to the original.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
Last Edit:
May 13, 2020 17:04:42 GMT -8 by Coolshaymin