Post by TheSpatialWeeg on Jun 2, 2016 4:29:49 GMT -8
Character Profile: Here
SSB:LI Rank: Leader
Rank Up Rewards:
Other Permanent Buffs:
SSB:LI Rank: Leader
| Stats | MOD |
STR | 8 | -1 |
DEX | 14 | +2 |
CON | 10 | 0 |
INT | 10 | 0 |
WIS | 20 | +5 |
CHA | 16 | +3 |
Rank Up Rewards:
+10 to Base HP
+2 Stat Pts
Can enter 6 missions
Able to run for District Mayor
Other Permanent Buffs:
+1 CHA (Smash Spirit)
+1 WIS (Smash Spirit)
+2 CHA (Fairy Apple)
+1 WIS (Fairy Apple)
+1 DEX (Fairy Apple)
Puyo Puyo
Age: 14 | Gender: Female |
Alignment: Lawful Good | Voice Ref: -Shiho Kikuchi (Puyo Fever, JP) -Christine Marie Cabanos (PPT, US) |
Height: 146 cm | Weight: 45 kg |
[PTabbedContent=Relationships][PTab=Family]-Peach (adoptive mother)
-Lidelle (adpoted little sister)
-Amitwo (doppelganger/sort-of twin sister)
-Raffina (girlfriend)
-Mario (honorary uncle)[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Allies]-Arle Nadja
-Ringo Andou
-Palutena
-Rundas
-Lemres
-Schezo
-Amithree[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Rivals]-Volga(?)
-[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Enemies]-N. Trance
-[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[/PTabbedContent={max-width:400px}]
[PTabbedContent=Completed Threads][PTab=Missions (10)]-The Lurkers of the Ruins
-Traces of Trance
-Of Floros and Crags
-N.Trancing Showdown
-Arle's Birthday Party
-Magical Girl Training: A Love Story
-Journey's End
-Journey's End Part 2
-Journey's End Part 3
-Li D&D (Part 1)[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=PVP (1)] - WWLi: Raffina vs. Lidelle (Win)
-[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=Socials (2)]-Teatime with Lemres
-A Magical Meeting
[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=Gambles (0)]-
-[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=Failed Missions (0?)]-
-[/PTab={min-height:80px;max-height:120px;overflow:auto;}]
[/PTabbedContent={max-width:400px;}]
[PTabbedContent=Items][PTab=Attack items]
-Beam Sword x1
-Splat Bomb x2: These inky bombs will explode violently a few moments after being thrown, afflicting 10% damage to anyone in their blast radius and covering them in ink, which increases their damage taken by 3% for 3 turns and blinds them for 1 turn.
-Super Spicy Curry x1
-Lightning Bolt x1[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Transformation Items]-Super Leaf x1
-Super Bell x2
-[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Healing Items]-Chuckola Cola x2
-Lightning Bolt x1
-Chateau Romani x1
-Slice of Cake (11 HP) x2
-Food x4
-Maxim Tomato x1[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Unsorted Goodies]-A voucher that can be exchanged for a Halloween restricted rare item of your choice x1
-Magical Mistletoe x1
-Special Flag x1[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Costumes]- Zero Suit: A replica of Samus' Zero Suit that Amitie used once a Halloween.
- Claus Costume: This Santa Hat will bestow the user a Santa Claus, Ms. Claus, Elf or Reindeer costume when put on, permanently added to their collection. They are also filled with the spirit of giving, and can give a The Perfect Present item to one other character per year. This perfect present item cannot be traded the once per year limit resets on December 1st.
-[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[/PTabbedContent={max-width:400px;}]
-Lidelle (adpoted little sister)
-Amitwo (doppelganger/sort-of twin sister)
-Raffina (girlfriend)
-Mario (honorary uncle)[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Allies]-Arle Nadja
-Ringo Andou
-Palutena
-Rundas
-Lemres
-Schezo
-Amithree[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Rivals]-Volga(?)
-[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[PTab=Enemies]-N. Trance
-[/PTab={min-height:80px;max-height:102px;overflow:auto;}]
[/PTabbedContent={max-width:400px}]
[PTabbedContent=Completed Threads][PTab=Missions (10)]-The Lurkers of the Ruins
-Traces of Trance
-Of Floros and Crags
-N.Trancing Showdown
-Arle's Birthday Party
-Magical Girl Training: A Love Story
-Journey's End
-Journey's End Part 2
-Journey's End Part 3
-Li D&D (Part 1)[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=PVP (1)] - WWLi: Raffina vs. Lidelle (Win)
-[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=Socials (2)]-Teatime with Lemres
-A Magical Meeting
[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=Gambles (0)]-
-[/PTab={min-height:90px;max-height:120px;overflow:auto;}]
[PTab=Failed Missions (0?)]-
-[/PTab={min-height:80px;max-height:120px;overflow:auto;}]
[/PTabbedContent={max-width:400px;}]
[PTabbedContent=Items][PTab=Attack items]
-Beam Sword x1
-Splat Bomb x2: These inky bombs will explode violently a few moments after being thrown, afflicting 10% damage to anyone in their blast radius and covering them in ink, which increases their damage taken by 3% for 3 turns and blinds them for 1 turn.
-Super Spicy Curry x1
-Lightning Bolt x1[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Transformation Items]-Super Leaf x1
-Super Bell x2
-[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Healing Items]-Chuckola Cola x2
-Lightning Bolt x1
-Chateau Romani x1
-Slice of Cake (11 HP) x2
-Food x4
-Maxim Tomato x1[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Unsorted Goodies]-A voucher that can be exchanged for a Halloween restricted rare item of your choice x1
-Magical Mistletoe x1
-Special Flag x1[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[PTab=Costumes]- Zero Suit: A replica of Samus' Zero Suit that Amitie used once a Halloween.
- Claus Costume: This Santa Hat will bestow the user a Santa Claus, Ms. Claus, Elf or Reindeer costume when put on, permanently added to their collection. They are also filled with the spirit of giving, and can give a The Perfect Present item to one other character per year. This perfect present item cannot be traded the once per year limit resets on December 1st.
-[/PTab={min-height:120px;max-height:150px;overflow:auto;}]
[/PTabbedContent={max-width:400px;}]
Special Items
Divine Scepter: A magical wand that feels like it is brimming with some holy power for the red-capped one to wield. It is filled with magical spells that it can cast to aide allies however it has limited charges. The rod is bound to the one who found it. It looks like it is missing 3 gems so perhaps it can be made more powerful? It grants her use of 2 spells with 2 charges at current. You can not use any magic from it past the charges for a mission.
SmashDar: A radar and information scanning technological device that can scan, capture, read, comprehend, and share the information of the many creatures, places, and materials of Planet Li. This is one of the few projects Samus spent most of her time on in her lab. She has saved and inserted data from literally every creature and place on the planet. All you have to do is point it in the direction of the object or place you are interested about, and it will explain all it has in its data banks on that very point of interest. Rumor has it Samus got the idea from the famous Pokédex. A.I.M. is encompassed with this technology after the first Infected invasion proved to be almost the end of the Life Sphere. Infinite uses.
Teacher's Grimoire: This ancient book from the Madou world contains handwritten, runic notes about a multitude of magical subjects. Few are advanced enough to understand the entire book simply by reading it, however, even the youngest of mages can take away valuable knowledge from this impressive find. Let's hope Arle's teacher doesn't miss it too much. The book has three functions, but the spells within can only be cast up to 8 times in any given thread before the book seems to run out of magic juice for the remainder of the thread.
DNA Splicers x1: Using these splicers, two characters can temporarily fuse together into one. Their stats modifiers are added together and the new character has access to both of their move pools, able to attack on both of the RPer's respective turns. Negative stat modifiers are treated as a +0 for the purposes of combining stats. The characters damage taken will be combined during the fusion and split evenly after the fusion. The length of the fusion depends on a charisma roll by the user of the item. For every multiple of 4 the roll lands, the fusion will last for one turn. For example, a roll of 4 will last for one turn while a roll of 15 will last for 3. A roll of 20 will last for 5, and so on. A roll below 4 results in the item failing. Can only be used once per mission.
Super Companion Grub PLUS: A zesty mound of food that is made up of well-preserved rice and well, a lot of other strange ingredients that cannot be explained. The food is very filling but for whatever reason, only companions enjoy the taste and actually, it adversely affects companions in a positive way! It gives your companion a permanent increase to all their stats by one point! WOW SO GOOOOOD! This is a one-time use item and unfortunately, it isn't known to grant the same effects to non-companions, sorry. But the good news is, is this food is sought after by many, but hardly ever prepared correctly, and you found a nearly flawless hearty batch! If only E. Gadd knew how to cook well, he could make so many! The chef of these delicacies is a mystery, but rumor has it they can be found secretly selling these suckers in the Black Market somewhere. Maybe you can find the chef and thank them one day!
Heartfelt Chocolate: This chocolate gift is empowered by feelings of true love. Give it to someone you care deeply about to express your feelings for them! This item can be tapped, eaten or gifted to begin its effects. For 4 turns, both characters gain a 5% damage buff, status effect immunity and a +2 to all of their rolls so long as they are not separated from each other. The chocolates also count as three food items when eaten, which is its only effect when used without a partner. The chocolates and their buff can only be used once before the item is destroyed.
Destiny's Embrace: Amitie’s Keyblade. This lovely little weapon brings memories of the beach embedded onto its design. Once equipped, Amitie will get a +4 point boost to her STR and a +4 point boost for her WIS for 5 turns and has access to the following move:
Faith: Amitie calls upon a storm of beams of light that rain from above, dealing damage to enemies while also passively healing her! This attack deals 1d15+WIS Mod in damage and recovers 1d5+CHA Mod to herself or an ally even if the attack has missed. 4 turn cooldown.
After the 5 turns have ended, the stat boost will no longer be active, however Faith can still be used as if it was part of Amitie’s moveset for the remainder of the mission.
Absol Keychain (Tire Ver.):
This little trinket was made by...Well, who knows who it was made by, but, it sure does give an ominous feeling of distaster! Its almost like its cursed....Naaaah! There are currently 4 variants of the Absol Doll. When waving the keychain in the air, Depending on the variant, some kind of disaster occurs that aims for the keychain owner, which can be dodged with a roll of 15 or higher. If the holder of the keychain is hit, they take 20% damage. If they dodge, the opponant takes 40% damage. The opponant has the same dodge chance. Some say if you collect them all, something magical happens...
Badwagon: A kart Amitie and Lidelle shared during the Li Kart Mirage. This allows Amitie to go into two more missions, and it doubles are a fancy way of transportation!
DNA Splicers x1: Using these splicers, two characters can temporarily fuse together into one. Their stats modifiers are added together and the new character has access to both of their move pools, able to attack on both of the RPer's respective turns. Negative stat modifiers are treated as a +0 for the purposes of combining stats. The characters damage taken will be combined during the fusion and split evenly after the fusion. The length of the fusion depends on a charisma roll by the user of the item. For every multiple of 4 the roll lands, the fusion will last for one turn. For example, a roll of 4 will last for one turn while a roll of 15 will last for 3. A roll of 20 will last for 5, and so on. A roll below 4 results in the item failing. Can only be used once per mission.
- Holy Blessing: Allows you to recover 20% of one ally's health for no cost.
- Divine Blessing: Allows you to buff yourself or an ally's 2 stats for 4 each by the user's choice for 3 turns. This Blessing cannot be used if another is in effect.
SmashDar: A radar and information scanning technological device that can scan, capture, read, comprehend, and share the information of the many creatures, places, and materials of Planet Li. This is one of the few projects Samus spent most of her time on in her lab. She has saved and inserted data from literally every creature and place on the planet. All you have to do is point it in the direction of the object or place you are interested about, and it will explain all it has in its data banks on that very point of interest. Rumor has it Samus got the idea from the famous Pokédex. A.I.M. is encompassed with this technology after the first Infected invasion proved to be almost the end of the Life Sphere. Infinite uses.
Teacher's Grimoire: This ancient book from the Madou world contains handwritten, runic notes about a multitude of magical subjects. Few are advanced enough to understand the entire book simply by reading it, however, even the youngest of mages can take away valuable knowledge from this impressive find. Let's hope Arle's teacher doesn't miss it too much. The book has three functions, but the spells within can only be cast up to 8 times in any given thread before the book seems to run out of magic juice for the remainder of the thread.
- The First Function is the ability to cast a polymorph spell. The polymorph spell targets a foe's INT and can turn them into any living creature of your choice. This cripples them, preventing them from using any attack that the creature in question would not normally be physically capable of accomplishing. The polymorph spell weakens after 3 turns or if the victim takes more than 25% damage while polymorphed, allowing the victim to break it at the cost of an action during their next turn. If the foe is rendered especially tiny, for example, an insect, you may perform a vague crushing attack of your choice to do 25% damage, immediately ending the spell. Polymorph has a 3 turn cooldown beginning after it ends.
- The Second Function is conjuration. The user may conjure up a glass of water or a simple treat, such as a pastry or cookie, to feed their allies. These items can be consumed by other characters to restore an amount of health equal to a roll of 1d5+CHA made by Amitie when casting.
- The Third Function is the Greater Magic Circle of Power. This extremely powerful attack costs all three of the user's actions, creating an ornate runic symbol on the ground below them. The magic circle draws power from the ether, manifesting itself as two orbs of magic that float around the user. These orbs can be gifted to allies or consumed by the user to increase the damage and effect chance of their next attack by 100% as a free action. This last function can only be used once per mission.
DNA Splicers x1: Using these splicers, two characters can temporarily fuse together into one. Their stats modifiers are added together and the new character has access to both of their move pools, able to attack on both of the RPer's respective turns. Negative stat modifiers are treated as a +0 for the purposes of combining stats. The characters damage taken will be combined during the fusion and split evenly after the fusion. The length of the fusion depends on a charisma roll by the user of the item. For every multiple of 4 the roll lands, the fusion will last for one turn. For example, a roll of 4 will last for one turn while a roll of 15 will last for 3. A roll of 20 will last for 5, and so on. A roll below 4 results in the item failing. Can only be used once per mission.
Super Companion Grub PLUS: A zesty mound of food that is made up of well-preserved rice and well, a lot of other strange ingredients that cannot be explained. The food is very filling but for whatever reason, only companions enjoy the taste and actually, it adversely affects companions in a positive way! It gives your companion a permanent increase to all their stats by one point! WOW SO GOOOOOD! This is a one-time use item and unfortunately, it isn't known to grant the same effects to non-companions, sorry. But the good news is, is this food is sought after by many, but hardly ever prepared correctly, and you found a nearly flawless hearty batch! If only E. Gadd knew how to cook well, he could make so many! The chef of these delicacies is a mystery, but rumor has it they can be found secretly selling these suckers in the Black Market somewhere. Maybe you can find the chef and thank them one day!
Heartfelt Chocolate: This chocolate gift is empowered by feelings of true love. Give it to someone you care deeply about to express your feelings for them! This item can be tapped, eaten or gifted to begin its effects. For 4 turns, both characters gain a 5% damage buff, status effect immunity and a +2 to all of their rolls so long as they are not separated from each other. The chocolates also count as three food items when eaten, which is its only effect when used without a partner. The chocolates and their buff can only be used once before the item is destroyed.
Destiny's Embrace: Amitie’s Keyblade. This lovely little weapon brings memories of the beach embedded onto its design. Once equipped, Amitie will get a +4 point boost to her STR and a +4 point boost for her WIS for 5 turns and has access to the following move:
Faith: Amitie calls upon a storm of beams of light that rain from above, dealing damage to enemies while also passively healing her! This attack deals 1d15+WIS Mod in damage and recovers 1d5+CHA Mod to herself or an ally even if the attack has missed. 4 turn cooldown.
After the 5 turns have ended, the stat boost will no longer be active, however Faith can still be used as if it was part of Amitie’s moveset for the remainder of the mission.
Absol Keychain (Tire Ver.):
This little trinket was made by...Well, who knows who it was made by, but, it sure does give an ominous feeling of distaster! Its almost like its cursed....Naaaah! There are currently 4 variants of the Absol Doll. When waving the keychain in the air, Depending on the variant, some kind of disaster occurs that aims for the keychain owner, which can be dodged with a roll of 15 or higher. If the holder of the keychain is hit, they take 20% damage. If they dodge, the opponant takes 40% damage. The opponant has the same dodge chance. Some say if you collect them all, something magical happens...
Badwagon: A kart Amitie and Lidelle shared during the Li Kart Mirage. This allows Amitie to go into two more missions, and it doubles are a fancy way of transportation!
DNA Splicers x1: Using these splicers, two characters can temporarily fuse together into one. Their stats modifiers are added together and the new character has access to both of their move pools, able to attack on both of the RPer's respective turns. Negative stat modifiers are treated as a +0 for the purposes of combining stats. The characters damage taken will be combined during the fusion and split evenly after the fusion. The length of the fusion depends on a charisma roll by the user of the item. For every multiple of 4 the roll lands, the fusion will last for one turn. For example, a roll of 4 will last for one turn while a roll of 15 will last for 3. A roll of 20 will last for 5, and so on. A roll below 4 results in the item failing. Can only be used once per mission.
Last Edit:
Jul 31, 2023 7:37:14 GMT -8 by TheSpatialWeeg