Post by PolarStarQuote on Jul 1, 2014 0:37:12 GMT -8
Well, i want some characters on the site, so, here are some app's that you can feel free to take and alter to your liking, if any of these characters suit your interest!
Patchouli Knowledge
Scarlet Devil Mansion, Gensyoko
Alignment: Lawful / Chaotic / Neutral -- Good / Evil
Motto: "Hmm..I must collect more knowledge."
Backstory: Provide a Link to a Wiki
Appearance:
Why i want this character:
Complete the Scarlet Devil Mansion Group! More Touhou! Unique Moveset! Blah!
Suika Ibuki
Gensyoko
Alignment: Chaotic Neautral
Motto: "Lessh fight!~ *Hic*"
Backstory: Provide a Link to a Wiki
Appearance:
Why i want this character:
More touhou reps, yay. Also, she's just fun. She's also drunk. She...uh. She wins.
Appearance:
Home Planet/Origin: Inaba, Persona universe
Alignment: Lawful Good
Motto: "I finally think I can accept myself..."
Allies/Friends: Yu Narukami, Kanji Tatsumi
Enemies/Rivals: The Killer
Primary Attacks (3)
Pistol-whip: In the name of the law! Or something... Naoto whips down her pistol, smashing it into a target! [STR, 8%]
Pistol Shot: A direct fire with Naoto's pistol, which was recieved during her time as a Detective. [Dex, 12%, Projectile)
Vorpal Blade: Summoning Sukuna, Sukuna lunges forward, swinging with its rapier, in order to punctyure and slash a target! (Sukuna STR, 10%.)
Special Attacks (3)
Age Expulsion; Forwards: Swinging its sword round and round in circles, Sukuna fires of a barrage of circles, which suddenly causes a character's body and mind to age up to the point of elderly disrepair! Such effects brought on by this are; Being grouchy at young people, calling fellow elder's "Old Coot's" or "Hag's" or other such names, Remembering the Good ol' days, Furious use of words such as 'Keester' and 'Whippersnapper', and an insatiable urge to start watching westerns.
And, it also reduces there Dexterity by 4 stat points, but increases there other stats by 2 points! Lasts for 2 turns.
[Sukuna Wis. 5 turn cooldown. Cooldown also affects Age Reduction; Backwards. Can also be used in a lighter variant, to age characters up to Mature Adults, but not elderly bags. Naoto refuses to use it on herself, since she's afraid of going to far, and becoming far too feminine with age, or worse, an old crone. Has no effect on already elderly characters.]
Age Reduction; Backwards: Swinging its sword round and round in circles, Sukuna fires of a barrage of circles, which suddenly causes a character's body and mind to age backwards, to the point where there nothing but babbling children! Such effects brought on by this are; Wanting to go crying to mommy, having an insatiable hunger for sweets, Needing a bedtime, Forgetting the names of most people, being un-intentionally rude, and really wanting to watch Cartoons.
And, it also reduces there Strength by 4, but increases there Charisma and Dexterity by 4! Lasts for 2 turns
[5 turn cooldown. Cooldown also affects Age Expulsion; Forwards. Can also be used in a lighter variant, to age characters down to pre-teen kids, instead of babies. Naoto refuses to have it used on herself, since she hates the idea of being a child. Has no effect on already toddler-like characters. ]
Tetraja: Using its power, Sukuna creates a barrier around a single ally. That ally, for one turn, is saved from death, and can not go past what is considered "Safe" for them, or 1% above there Max HP, essentially making them un-killable for a single turn.
[5 turn cooldown. Can not be used on Naoto. If used, it is the only move Naoto can use that turn, as it requires alot of concentration.]
Judge's of Hell! (1)
Sukuna fly's around the field, lining up a series of crosshairs for Naoto and her allies, which all line up against one single target. For the entire round, all attacks aimed at that target are undodgable!
This move always takes priority as the first move used in the round, regardless of Naoto's posting order, making it important for all allies to barrage attacks when naoto plans to use it!
Why i want this character:
This site needs more persona characters.
Ayla
Pre-historic Time, Chrono Trigger
Alignment: Neautral Good
Motto: "Ayla fight while alive! Win and live. Lose and die. Rule of life. No change rule."
Allies/Friends: Crono, Frog, Lucca, Marle, The people of Loka Village, Kino
Enemies/Rivals: Lavos, Reptite
Appearance:
Primary Attacks (3)
Fist: I mean, what else would a Cavewoman use? A Gun? She punches things. (STR, 10% damage)
Cat Attack: Less of a "Mew" and more of a "Roar", this cat. Ayla pounces at a enemy, and uses her claws to deliver a swift clawing. Aint nobody want that! (5% damage)
Charm: Ayla casually approaches an enemy, and attempts to cutely covet something from them! Using her Charms like this, she 'aquires' any items they may be holding, or there weapon if they have no items. Technically not stealing, since she charms them into focusing on her while she takes them. ALL'S FAIR!
Charisma Based, Stealing has a 20% chance of success. Items or Weapons that are stolen can be taken back by Overpowering Ayla in a Strength Check, but...good luck with that.
Special Attacks (3)
Kiss: What could possibly be a better pick-me-up? Ayla happily gives one of her friends a smooch on the cheek, which must be pretty amazing, considering it Heals and restores status ailments!
Restores 15% health to those kissed, and removes all negative status ailments currently afflicting the target. The Healing magic has a 5 turn cooldown, however she can do normal kisses whenever.
Kuma Hug/Boulder Toss: Death by Cuddles. The only way to die, really. Ayla takes a reach for whatever she feels needs a deathly hug, and wraps them around her Stronk arms. You are now in the dreaded Kuma Hug.
Kuma Hug acts as a Grab move, meaning it can not be bubble shielded. While Kuma Hugging someone, Ayla cant use her arm-based attacks, meaning most of her physical attacks are Done for.
Every turn, the currently grabbed enemy can roll in Strength to try and break out of Ayla's grasp, against Ayla's STR roll she made when she first grabbed someone, or try to roll in Dex to just barely slip out against Ayla's STR Roll.
If Ayla is currently Kuma-hugging an enemy, Once every turn, Ayla can Crush them for 10% damage, if they fail to escape. She can also leave them in place, in which her allies can run in and attack the enemy, without so much of a chance to dodge! The enemy also can not use any of there attacks during this time.
But, should Ayla Kuma-hug one of her allies, She doesnt keep them bound to where they cant attack. They are free to use any Projectile attacks, as Ayla gives them some arms free while she carries them around. This also causes Ayla to act like a Shield for her Kuma-hugged ally, taking the brunt of any damage for them in the process!
When Ayla chooses to, if she chooses to, Ayla can Boulder Toss whatever she's Hugging. For enemies, this throw is a STR based physical attack, that deals 15% damage, and 5% damage for whatever other enemies they are thrown into. However, for allies, Ayla can throw them to a better vantage point.
2 turn Cooldown between Kuma Hugs!
Fire Resist: A Fully Passive ability. While Ayla's body is entirely incapable of using Magic, she does however posess a fire resistant, due to the dormant Genetics inside of her. When hit by a Fire-based Attack, Ayla resists 10% damage. Ayla is also entirely incapable of recieving the Burn Status Effect.
Dactyl Charge (1)
Ayla's Final Smash summons forth a Herd of Dactyl's, Pterodactyl-like creatures that each swoop down, and give Rides to her and all of her allies! Ayla, and Each of Ayla's allies recieve a free Mount, a Dactyl. Dactyl's have 50% health, and provide Flight to her and all of her Allies. Dactyl's automatically take all damage sent to its Riders.
The Dactyl's actions do not count toward its riders Action limit, Allowing them to continue using there own moves. The Dactyl has 2 actions per turn.
Dactyl Stats
14 total points to distribute (Pkmn 1 Stats)
Dactyl's have the following moves;
Primary Attacks:
Wing Smack: Considering they are flying creatures, best put those things to work! (Str, 5% damage.)
Head Smash: Diving down, the Dactyl winds back, and smashes its hard skull right into its opponant. (Str, 15% Damage.)
Talon Kick: Using its black talons, the Dactyl dives down and delivers a harsh cut with its legs. (24% damage, Can be the ONLY move the dactyl can make this turn, as it is a bit awkward.)
Special Attack:
Flight: Grants the power of flight to its rider, and itself! Able to avoid dealing with traps on the ground, and all Ground-based attacks! (Not immune to Earth-element attacks, simply attacks that only effect the earth, like Earthquakes or Tremors)
Other Info: Cavemom.
Despite translations trying to write it out, Ayla is shown to be Bisexual, having loves for strong men and strong women.
Why i want this character:
We neeed Crono Trigger. And Cave Mom.
10 total points to distribute (Trainer Stats)
Discipline | Stat Pts | MOD |
STR | 6 | -2 |
DEX | 8 | -1 |
CON | 10 | +0 |
INT | 20 | +5 |
WIS | 20 | +5 |
CHA | 6 | -2 |
Patchouli Knowledge
Scarlet Devil Mansion, Gensyoko
Alignment: Lawful / Chaotic / Neutral -- Good / Evil
Motto: "Hmm..I must collect more knowledge."
Backstory: Provide a Link to a Wiki
Appearance:
Primary Attacks (3)
Book: She's got alot of them. (Strength, 10%)
Elemental Danmaku: Being touhou, gotta shoot alot of them! (Wisdom, 6%)
Nonspell Laser: Despite the name, it is actually a laser of Magic. Shoots out a short laser, that acts like a quick Blade. (15% damage, wisdom.)
Special Attacks (3)
Element; Water: Generates a orb of Water Element around Patchouli's body. Simple as that. Can hold up to 3 Elemental Orbs.
Element; Fire: Generates a orb of Fire Element around Patchouli's body. Simple as that. Can hold up to 3 Elemental Orbs.
Spell Release: Releases one of the following attacks, dependant on what Orb's are around Patchouli's body at the time! While she may not have access to them off the bat, she will eventually have a complete list (fire, water, wood, metal, earth, sun, and moon.) 2 turn cooldown.;
(If Patchouli only has Water Orbs)
Water Sign [JellyFish Princess]; Creates a bubble around Patchouli's body, that allows her to take one free hit, free of damage! Only lasts 1 turn though.
(If Patchouli only has Fire Orbs)
Fire Sign [Agni Shrine]: Creates a ring of fire around her, that slowly expands to attack those on her level! (10% damage, 50% chance of burn!)
(If Patchouli has One Water orb and One Sun Orb)
Fire Water Sign [Philogistic Pillar]; Creates several pillars on the floor, and on the Cieling, that both collide and move forward, creating a sort of impassible wall of Fire and Alcahol Fire. Only hits directly infront of patchouli. (Deals 20% damage)
Fire Water Wood Metal Earth Sign "Philosopher's Stone" (1)
Creates Five crystals that surround Patchouli in a circular motion. Each generate elemental power for her to use freely. For Five turns, Patchouli has access to freely use the spells from her move "Spell Release", without cooldown, or need to generate specific energy for them!
Why i want this character:
Complete the Scarlet Devil Mansion Group! More Touhou! Unique Moveset! Blah!
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 20 | +5 |
DEX | 10 | +0 |
CON | 20 | +5 |
INT | 4 | -3 |
WIS | 2 | -4 |
CHA | 14 | +2 |
Suika Ibuki
Gensyoko
Alignment: Chaotic Neautral
Motto: "Lessh fight!~ *Hic*"
Backstory: Provide a Link to a Wiki
Appearance:
Primary Attacks (3)
Oni Strength: Issa gonna hurt. [Str, 14% damage]
Ibuki Gord: A Gourd that contains a Sake Bug! This gourd acts as a decent Mace-like weapon, but its best feature is being able to turn Water into Sake! [Str, 12% damage]
Mist Sign [Gathering and Dissipating]: Drinking from her gourd, And then unleashing a sudden loud burst of Mist from her mouth! Not much damage, but excellent knock back! [Wis, 4% damage, Huge knock back!]
Special Attacks (3)
Gather Sign [Throwing Mt. Togakushi]: Whether or not its ACTUALLY Mt. Togakushi is up for debate, but the Gist is that Ibuki jumps into the air, and gathers a bunch of rocks into her hand, creating a huge boulder, before throwing it at a target! [Str, Projectile, 15% damage]
Great Oni [Missing Purple Power]: Remembering the fact she has the ability to manipulate this sort of thing, Suika suddenly grows in size, into a Giant!! [Acts like a On-the-fly Super Mushroom, with the same effects! 5 turn cooldown.]
Drunken Dream [Art of Gaki Binding]: Using the Chain around her Gourd, Suika wraps it around a target, and sends magic through it, causing them to be paralyzed from electric magic! [Str for the grab. 5% damage. Paralysis for 2 turns. 4 turn cooldown.]
Oni Sign [Massacre on Mt. Ooe] (1)
She's gonna throw you around like a drunken irish square dance.
Suika grabs onto one target, and then leaps into the air with them, before pulling a Back Breaker onto them with her Knee! (20% damage for this)
Then, leaps into the air again, and slams them face first into the hard rocks! (20% damage AGAIN for this)
And then finally, leaps WAY high into the air, almost into Orbit, before crashing down at highest speeds possible, with Rocks gathering around Suika's target, before slamming them so hard, they fall THROUGH the tetonic plates, into the Core of the planet! Of course, they come back up riding on a jet of lava. (40% damage, for a combined 80% damage total. Causes 35% recoil onto Suika's body.)
Why i want this character:
More touhou reps, yay. Also, she's just fun. She's also drunk. She...uh. She wins.
Naoto Shirogane
0 total points to distribute
0 total points to distribute
Discipline | Stat Pts | MOD |
STR | 8 | -1 |
DEX | 12 | +1 |
CON | 8 | -1 |
INT | 14 | +2 |
WIS | 12 | +1 |
CHA | 6 | -2 |
Sukuna-Hikona
0 total points to distribute
0 total points to distribute
Discipline | Stat Pts | MOD |
STR | 8 | -1 |
DEX | 8 | -1 |
CON | 12 | +1 |
INT | 8 | -1 |
WIS | 14 | +2 |
CHA | 10 | +0 |
Appearance:
Home Planet/Origin: Inaba, Persona universe
Alignment: Lawful Good
Motto: "I finally think I can accept myself..."
Allies/Friends: Yu Narukami, Kanji Tatsumi
Enemies/Rivals: The Killer
Primary Attacks (3)
Pistol-whip: In the name of the law! Or something... Naoto whips down her pistol, smashing it into a target! [STR, 8%]
Pistol Shot: A direct fire with Naoto's pistol, which was recieved during her time as a Detective. [Dex, 12%, Projectile)
Vorpal Blade: Summoning Sukuna, Sukuna lunges forward, swinging with its rapier, in order to punctyure and slash a target! (Sukuna STR, 10%.)
Special Attacks (3)
Age Expulsion; Forwards: Swinging its sword round and round in circles, Sukuna fires of a barrage of circles, which suddenly causes a character's body and mind to age up to the point of elderly disrepair! Such effects brought on by this are; Being grouchy at young people, calling fellow elder's "Old Coot's" or "Hag's" or other such names, Remembering the Good ol' days, Furious use of words such as 'Keester' and 'Whippersnapper', and an insatiable urge to start watching westerns.
And, it also reduces there Dexterity by 4 stat points, but increases there other stats by 2 points! Lasts for 2 turns.
[Sukuna Wis. 5 turn cooldown. Cooldown also affects Age Reduction; Backwards. Can also be used in a lighter variant, to age characters up to Mature Adults, but not elderly bags. Naoto refuses to use it on herself, since she's afraid of going to far, and becoming far too feminine with age, or worse, an old crone. Has no effect on already elderly characters.]
Age Reduction; Backwards: Swinging its sword round and round in circles, Sukuna fires of a barrage of circles, which suddenly causes a character's body and mind to age backwards, to the point where there nothing but babbling children! Such effects brought on by this are; Wanting to go crying to mommy, having an insatiable hunger for sweets, Needing a bedtime, Forgetting the names of most people, being un-intentionally rude, and really wanting to watch Cartoons.
And, it also reduces there Strength by 4, but increases there Charisma and Dexterity by 4! Lasts for 2 turns
[5 turn cooldown. Cooldown also affects Age Expulsion; Forwards. Can also be used in a lighter variant, to age characters down to pre-teen kids, instead of babies. Naoto refuses to have it used on herself, since she hates the idea of being a child. Has no effect on already toddler-like characters. ]
Tetraja: Using its power, Sukuna creates a barrier around a single ally. That ally, for one turn, is saved from death, and can not go past what is considered "Safe" for them, or 1% above there Max HP, essentially making them un-killable for a single turn.
[5 turn cooldown. Can not be used on Naoto. If used, it is the only move Naoto can use that turn, as it requires alot of concentration.]
Judge's of Hell! (1)
Sukuna fly's around the field, lining up a series of crosshairs for Naoto and her allies, which all line up against one single target. For the entire round, all attacks aimed at that target are undodgable!
This move always takes priority as the first move used in the round, regardless of Naoto's posting order, making it important for all allies to barrage attacks when naoto plans to use it!
Why i want this character:
This site needs more persona characters.
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 16 | +3 |
DEX | 8 | -1 |
CON | 16 | +3 |
INT | 6 | -2 |
WIS | 6 | -2 |
CHA | 16 | +3 |
Ayla
Pre-historic Time, Chrono Trigger
Alignment: Neautral Good
Motto: "Ayla fight while alive! Win and live. Lose and die. Rule of life. No change rule."
Allies/Friends: Crono, Frog, Lucca, Marle, The people of Loka Village, Kino
Enemies/Rivals: Lavos, Reptite
Appearance:
Primary Attacks (3)
Fist: I mean, what else would a Cavewoman use? A Gun? She punches things. (STR, 10% damage)
Cat Attack: Less of a "Mew" and more of a "Roar", this cat. Ayla pounces at a enemy, and uses her claws to deliver a swift clawing. Aint nobody want that! (5% damage)
Charm: Ayla casually approaches an enemy, and attempts to cutely covet something from them! Using her Charms like this, she 'aquires' any items they may be holding, or there weapon if they have no items. Technically not stealing, since she charms them into focusing on her while she takes them. ALL'S FAIR!
Charisma Based, Stealing has a 20% chance of success. Items or Weapons that are stolen can be taken back by Overpowering Ayla in a Strength Check, but...good luck with that.
Special Attacks (3)
Kiss: What could possibly be a better pick-me-up? Ayla happily gives one of her friends a smooch on the cheek, which must be pretty amazing, considering it Heals and restores status ailments!
Restores 15% health to those kissed, and removes all negative status ailments currently afflicting the target. The Healing magic has a 5 turn cooldown, however she can do normal kisses whenever.
Kuma Hug/Boulder Toss: Death by Cuddles. The only way to die, really. Ayla takes a reach for whatever she feels needs a deathly hug, and wraps them around her Stronk arms. You are now in the dreaded Kuma Hug.
Kuma Hug acts as a Grab move, meaning it can not be bubble shielded. While Kuma Hugging someone, Ayla cant use her arm-based attacks, meaning most of her physical attacks are Done for.
Every turn, the currently grabbed enemy can roll in Strength to try and break out of Ayla's grasp, against Ayla's STR roll she made when she first grabbed someone, or try to roll in Dex to just barely slip out against Ayla's STR Roll.
If Ayla is currently Kuma-hugging an enemy, Once every turn, Ayla can Crush them for 10% damage, if they fail to escape. She can also leave them in place, in which her allies can run in and attack the enemy, without so much of a chance to dodge! The enemy also can not use any of there attacks during this time.
But, should Ayla Kuma-hug one of her allies, She doesnt keep them bound to where they cant attack. They are free to use any Projectile attacks, as Ayla gives them some arms free while she carries them around. This also causes Ayla to act like a Shield for her Kuma-hugged ally, taking the brunt of any damage for them in the process!
When Ayla chooses to, if she chooses to, Ayla can Boulder Toss whatever she's Hugging. For enemies, this throw is a STR based physical attack, that deals 15% damage, and 5% damage for whatever other enemies they are thrown into. However, for allies, Ayla can throw them to a better vantage point.
2 turn Cooldown between Kuma Hugs!
Fire Resist: A Fully Passive ability. While Ayla's body is entirely incapable of using Magic, she does however posess a fire resistant, due to the dormant Genetics inside of her. When hit by a Fire-based Attack, Ayla resists 10% damage. Ayla is also entirely incapable of recieving the Burn Status Effect.
Dactyl Charge (1)
Ayla's Final Smash summons forth a Herd of Dactyl's, Pterodactyl-like creatures that each swoop down, and give Rides to her and all of her allies! Ayla, and Each of Ayla's allies recieve a free Mount, a Dactyl. Dactyl's have 50% health, and provide Flight to her and all of her Allies. Dactyl's automatically take all damage sent to its Riders.
The Dactyl's actions do not count toward its riders Action limit, Allowing them to continue using there own moves. The Dactyl has 2 actions per turn.
Dactyl Stats
14 total points to distribute (Pkmn 1 Stats)
Discipline | Stat Pts | MOD |
STR | 14 | +2 |
DEX | 14 | +2 |
CON | 8 | -1 |
INT | 6 | -3 |
WIS | 6 | -3 |
CHA | 8 | -1 |
Dactyl's have the following moves;
Primary Attacks:
Wing Smack: Considering they are flying creatures, best put those things to work! (Str, 5% damage.)
Head Smash: Diving down, the Dactyl winds back, and smashes its hard skull right into its opponant. (Str, 15% Damage.)
Talon Kick: Using its black talons, the Dactyl dives down and delivers a harsh cut with its legs. (24% damage, Can be the ONLY move the dactyl can make this turn, as it is a bit awkward.)
Special Attack:
Flight: Grants the power of flight to its rider, and itself! Able to avoid dealing with traps on the ground, and all Ground-based attacks! (Not immune to Earth-element attacks, simply attacks that only effect the earth, like Earthquakes or Tremors)
Other Info: Cavemom.
Despite translations trying to write it out, Ayla is shown to be Bisexual, having loves for strong men and strong women.
Why i want this character:
We neeed Crono Trigger. And Cave Mom.
Last Edit:
Oct 6, 2021 19:15:50 GMT -8 by PolarStarQuote