Post by TartoonHand94 on Oct 30, 2017 12:44:26 GMT -8
Discipline | Stat Pts | MOD |
STR | 4 | -3 |
DEX | 6 | -2 |
CON | 8 | -1 |
INT | 14 | +2 |
WIS | 18 | +4 |
CHA | 20 | +5 |
Lady Palutena, Goddess of Light
Skyworld
Debut: Kid Icarus (NES, 1986)
Alignment: Lawful Good
Motto: “As the goddess of light, it's my duty to protect humanity.”
Friends: Palutena's Army, Pit, The Centurions, Zelda, Arle Nadja,
Allies: Magnus, The Forces of Nature, Viridi, Poseidon, Lord Dyntos, Arceus,
Enemies: The Underworld Army, Medusa, Twinbellows, Hewdraw, Pandora, Thanotos, Hades, the Chaos Kin, the Garuda,
Rivals: Phosphora,
Backstory: kidicarus.wikia.com/wiki/Palutena
Appearance:
History On Li:
Prior to recent events, Palutena was rendered comatose by a somewhat severe starvia infection that nearly brought her over to the side of the infected. She spent a long time recovering until she was well enough to regain consciousness. Upon awakening, Palutena began her physical and mental recovery in the life sphere. During this time she learned about the current situation on Li and the status of the Life Sphere, making herself known to the mortals. After she fully recovered, Palutena left the Life Sphere in search of Pit. However, because Pit was trophied at the time she had difficulty locating him and had to give up many times to return to the life sphere. Yet, never gave up hope that he was alive and continues to launch regular searches.
Until one fateful day she was snatched up midmission by a Garuda, leaving the mission to unravel at the seams and Pit and her Centurions to fall. A time later, thanks to the most unlikely of sources, Pit was revived. He soon lead Zelda, Arle and Arceus on a crusade to save her. Which in the end, in the most unlikely of ways, they did.
Now Lady Palutena is back on her throne, ready to resume her duty of protecting the earth and heavens.
Mission Mechanics:
Being too busy with her full time job mantaining order and peace up in Skyworld, Palutena does not have the time to attend missions in person. Instead she sends a chosen Champion to represent her. She supports them on their mission from her palace in the sky. She watches over them, guides them and grants them miracles to aid them.
Palutena communicates with her champion telepathically. While the divine pantheon communicate in this way, mortal champions, if chosen may communicate with her via a Blessed Headpiece.
Blessed Headpieces are most commonly, but not limited to the form of a laurel crown. They may also come in the form of crowns, tiaras, helmets, rings, ear rings, or even a pair of headphones, so long as the item worn has been blessed by Palutena.
While having free reign upon any location in direct contact with the sky, Palutena can extend her power to anywhere her champion brings their blessed headpiece to. Unless blocked by another god's interference, their connection is only severed when her champion loses contact with the sky or with their blessed headpiece. As long as this connection is maintained, Palutena can provide her champion with food, weapons, vehicles of the gods, grind rails, other divine powers, transform them and even extract them once a mission is complete.
Having recently returned to power from trophy form, Palutena's still in the process of stabilizing her command over the earth and heavens. Because of this, a few of her aforementioned abilities are still limited. The more missions her champions complete, the more influence she'll have and the more she'll be able to do for them.
Primary Techniques(3):
Heavenly Light – “Cover Your Eyes!” Palutena uses her divine power to shine light down from the heavens no matter where her champion is. In addition to doing heat damage, this bright flash of blinding light also has a 5% chance of inflicting blindness status on enemies. (Light Wisdom Attack; Does 5% Damage)
Skyworld Snack – “It’s fun leaving surprises for you!” Palutena provides her champion with a healing meal. What she serves and how much of service it is depends on a d15+Cha roll. Whether her champion eats it like a civilized being, or off the floor is up to them. (Heavy Charisma Technique. 3 turn cool down.)
Palutena’s Army “They mean well. They’re just not very effective…” Palutena can summon her forces to aid her champion at any time, provided she’s not in the middle of a cooldown. Centurions can attack or protect Palutena’s champion with their lives. They each only 4% damage per attack and they each only have 8 HP to spare. This summon has a 6 turn cooldown.
Special Techniques(3):
Auto Reticle– “If you’re having trouble with the stylus, just relax and use Auto Reticle to automatically lock onto the nearest target.”
Palutena grants her Champion a portion of her bountiful wisdom. This manifests in a +1 buff to their Wisdom stat, improving the aim of all of their magic-based attacks. It also provides clarity to their minds so that they may easier find what they may be looking for. However, this aim-assist is only available for 10 turns in a mission.
(+1 to Wisdom. 10 turns of use.)
Grind Rails - “You can’t go any farther so I’ve set up a Grind Rail for you.”
Palutena grants her champion access to a divine rail upon which they can slide across obstacles or around a battlefield. The speed increase that comes with traversing a Grind Rail creates an increase in attack force. For the duration of the Grind Rail ride, 10 turns at max, Palutena’s champion experiences +1 to their Strength rolls. However, the budget only affords 10 turns of use.
(+1 to Strength. 10 turns of use.)
The Power of Flight “The Power of Flight is my gift to you.”
Palutena grants her champion the Miracle of Flight. Their wings glow with a blue hue and they are imbued with the power to ascend, hover and glide across the sky. If they have no wings, special spectral wings will be provided. This miracle not only enables flight in characters who wouldn't normally be capable but provides that character with a +1 to all of their Dexterity rolls for its duration.
However, the power of flight only lasts for five minutes, represented as 10 turns, and can only be given to a character once per mission without harming them.
Warning:If the power of flight is given to a character more than once during a mission, that character's body will combust and they will take 10% damage per turn for the duration of the buff.
(+1 to Dexterity. 10 turns of use.)
Final Smash(1):
The Palutena Glam Blaster– “The Sacred Goddess Clobberlaser is now ready for deployment!”
Palutena charges and deploys a massive Mega Lazer that vaporises any unholy demon with the sheer wrath of the Goddess of Light herself. Does 60% Damage.
Companions/Minions
Palutena's Army
Other Information:
Smash Journal
Last Edit:
Nov 18, 2017 15:57:56 GMT -8 by TartoonHand94