Post by Blade Unlimited on Aug 22, 2016 19:24:41 GMT -8
Discipline | Stat Pts | MOD |
STR | 14 | 20 | +2 | +5 |
DEX | 16 | 20 | +3 | +5 |
CON | 14 | 20 | +2 | +5 |
INT | 16 | 16 | +3 | +3 |
WIS | 4 | 14 | -3 | +2 |
CHA | 6 | 2 | -2 | -4 |
Home Planet/Origin: [Hyrule{Kokiri Forest}/Termina]/The Legend of Zelda: Ocarina of Time-Majora's Mask (N64)
Alignment: Chaotic Good
Motto: "Link, can you hurry up already!" ~Tatl
Allies/Friends: Princess Zelda, Saria, Malon, Mido(meh), Darunia, Princess Ruto, Navi, Tatl, Tael, Skullkid(?)
Enemies/Rivals: Ganondorf, Happy Mask Salesman(?), Majora, Mido
Backstory: "LINK" IS HERE! GET IT? LINK! GET IT!?
Appearance:
Sword and Shield Appearance:
History On Li:
Primary Attacks:
Gilded Sword: Link delivers a wide array of diverse slashes, stabs, and cuts from his upgraded, gold-dust infused, and reforged Kokiri Sword, the Gilded Sword. Though mainly consisted of similar slashes with differing follow-throughs, the damage may sometimes differ based on the situation. [DMG 6-14%]
Mirror Shield: Utilizing the Mirror Shield's reflective capabilities; Link can automatically redirect a projectile attack back at an opponent with the same power and speed as was sent, a perfect mirror you could say. Requires STR roll to reflect back towards opponent, else the attack will continue to hit Link like originally intended (for opponent to evade reflected attack; they must beat their original roll). Can also be used to reflect light or bash people in the face, but what shields can't? [DMG 8%, Attack Reflection, Reflection Cooldown: 3 posts]
Magic Spin Attack: Spinning in a circle; Link's sword trails a path of destruction as he attacks all enemies directly around him almost simultaneously. By charging the move for a turn however, Link can imbue his blade temporarily in magic energy to lengthen the range of the attack, as well as its power. [Uncharged: DMG 18%, Area of Effect, Charged: DMG 30%, Area of Effect, Startup: 1 post, Cooldown: 2 posts]
Special Attacks:
Hero's Bow: Link's trusty bow that he uses to take down enemies from afar. Its' abilities range in difference depending on the arrow of which he's using, be it regular, Fire, Ice, or Light. Rather than have an unlimited usage; Link can only carry a certain amount of arrows in his quiver at once. As such, he can only carry about 15 Arrows per mission, unless they were refilled in some way shape of form. Cooldown after any arrow use besides Standard is 1 post for Fire, 2 posts for Light, and 3 posts for Ice. [{DEX} Standard: DMG 19%, Fire: 10%, Has 60% chance to Burn, Ice: 5%, Has 30% chance to Freeze, Light: 15%, Has 40% Chance to Paralyze]
Parkour Parry: Sidestepping, back-flipping, front flipping, rolling, or just all in all doing complex acrobatic movements; Link dodges out of the way of an opponent's attack in order to catch them off guard with a retaliating slash that cannot be bubble-shielded! Should the dodge fail however, the sick flips become too careless and result in link himself taking 1.5x the damage! [DMG 1.5x, Cooldown: 3 Posts]
Masks: Putting on one of Link's many masks that he has collected along his journey in Termina, Link is able to transform himself completely into that of entirely other beings on correspondence to each mask.
Final Smash:
Fierce Deity Mask: Putting on the infinitely powerful mask Link obtained within the cursed moon of Majora, Link transforms himself into the ultimate form of the Fierce Deity! In this spiritual succession form, Link once more gains the physical traits resembling himself of 7 years into the future, while also gaining unbreakable sacred armor and an enhanced Helix Sword that can shoot sword beams! [See Stat Table for Stat Changes]
- Helix Sword(Replaces Gilded Sword): While losing the ability to wield a sword and shield at the same time, the Helix Sword of the Fierce Deity more than makes up for this with its increased reach, power, and speed; putting itself possibly even at a higher level than the Master Sword! [DMG 9-24%]
- Sword Beam Strike(Replaces Mirror Shield): Harnessing the immense magical power of the Fierce Deity Mask, Link is able to launch strikes from his Helix Swordword that not only damage an enemy upon impact, but also immediately afterwards fires a magic beam in the same path as the slash to further damage them. Even if there isn't an opponent in his immediate vicinity to attack, Link can still use the sword beam to hit foes at a distance. Usage of both the Physical Strike and the Sword Beam require taking up 2 Actions. [Physical Strike - DMG 18%; Sword Beam - DMG 12%, 10% Inflict Paralysis, Cooldown: 2 Posts]
- Lunar Division(Replaces Masks): Tatl siphons off some of the magic from the Fierce Deity Mask's power in order to aid Link in a joint attack between the two. Concentrating the mask into a sphere of black energy, the energy takes form into a smaller version of Majora's Moon. Flinging the moon at Link like a pitcher, Firece Deity Link then proceeds to cut the Moon directly in half, cleanly down the middle, both saving himself from being hurt and also sending giant magic shock wave in 3 directions while also pelting opponents with a half of the moon on each side as it breaks apart into nothingness. As this move is extremely powerful, it takes up 1 action to startup and 3 Actions to perform for Link.[Startup: 1 Post, DMG 30%, AoE, Cooldown: 3 Posts]
Other Info:
- Items Currently in Link's Inventory:
- In his current state as a child, Link is approximately 8-9 years old.
- While not outside and giving him advice, Tatl is usually sleeping or hanging out inside of Link's hat.
Deku Link
Discipline | Stat Pts | MOD |
STR | 6 | -2 |
DEX | 20 | +5 |
CON | 10 | +0 |
INT | 12 | +1 |
WIS | 16 | +3 |
CHA | 6 | -2 |
Goron Link
Discipline | Stat Pts | MOD |
STR | 20 | +5 |
DEX | 8 | -1 |
CON | 20 | +5 |
INT | 14 | +2 |
WIS | 4 | -3 |
CHA | 4 | -3 |
Appearance:
Primary Attacks[Deku]:
Spin Attack: Spinning in a circle while gliding forwards, the tip of Deku Link’s hat transforms into a root that damages enemies at close range. [DMG 7%]
Bubble Blast: Focusing magic energy into his deku form’s mouth, Link fires small and quick shots of bubbles towards the enemy. [DMG 15%]
Flower Power: Producing a large flower bulb from his deku body, Link swings it around like a club. Anyone unfortunate enough to get struck by the club gets caught in its spores as a flower sprouts from their head to steadily sap their strength. [DMG 6%, 70% Inflict Flower]
Special Attacks[Deku]:
Magic Bubble Blast: Imbuing a large amount of magic energy into his bubbles; Deku Link is able to fire an even more powerful version of the Bubble Blast. Due to the amount of magical energy needed to focus into the blast, the attack in total takes up 2 actions. [DMG 30%, 50% Inflict Paralysis, Cooldown: 3 posts]
Propeller Flowers: Planting in the ground a temporary Deku Flower, Link is able to climb into the immense flora before shooting himself out of it and into the air. Any enemies in close proximity to the flower when he is launched out risk being damaged. While in the air, Link is able to maintain altitude for a time by holding on to a deku propeller flower. When in the air, Link can drop Deku Nuts down onto enemies below to temporarily stun them should they hit. After 3 turns, Link’s flowers give out and he is safely dropped down to the ground. [Startup: 1 post, When Launched: DMG(AoE) 4%, Deku Nuts: Inflicts Paralysis, Duration: 3 Turns]
Masks: Putting on one of Link's many masks that he has collected along his journey in Termina, Link is able to transform himself completely into that of entirely other beings on correspondence to each mask.
Final Smash[Deku]:
Saria's Song: Bringing out the Ocarina of Time, Link’s Deku form morphs it into the Pipes of Awakening. Playing Saria’s Song on the sacred pipes, Link summons forth the power of the Kokiri Sage of the Forest in order completely redesign the area by the sacred sage’s own roots. Around all enemies in the area, Link is able to create an expansive recreation of the magical Lost Forest from Kokiri Forest that not only empowers himself, but also locks enemies in a never ending maze of confusion. Finally within the Forest, Deku Link resurrects the guardian of the forest, the Great Deku Tree, in order to ravage foes unfortunate enough to be trapped by the end of the forest’s life period. [Aesthetically alters area, Area of Effect, Duration: 3 turns, Inflicts Flower each turn, Great Deku Tree: DMG 35% at end of 3 turns.]
Primary Attacks[Goron]:
Goron Punch: Unleashing the raw power of the Goron race, Link punches foes with his strong fist to deal immense damage upon anyone so unfortunate enough as to be on the receiving end. [DMG 19%]
Goron Pound: Curling up into a ball and shortly hopping into the air, Link slams down into the ground, creating a shockwave that potentially damages and stuns any nearby foes. [DMG 25%, 60% Inflicts Paralysis, Cooldown: 3 Posts]
Megaton Hammer: Pulling out the sacred weapon of the Gorons’ ancient hero, Link goes to town swinging around a tremendous hammer that is imbued with the power of the Sage of Fire. [DMG 14%, 20% Chance Inflict Burn]
Special Attacks[Goron]:
Goron Roll: Curling into a ball utilizing his Goron Physique, Link is able to charge up his speed by slowly rolling forward and revving himself up before shooting off at incredibly fast speeds. Once like this, almost nothing but a literal bomb can stop Link on his non-stop roll. While rolling, an attack by rolling takes 2 Actions to perform. While in his rolling form, while fast Link doesn’t have the best control over where he’s going so allies in close proximity must make a dodge roll to dodge from his accidental blows. Optionally, Link can take longer to charge the Goron roll with magic power before blasting off with magic spikes jutting out from the Goron sphere, thus even further improving his speed and damage output; though each attack will take 3 actions to perform instead. However, Link cannot stay in his non-stop roll for long; as either exhausting his magic meter or taking a cumulative amount of DMG 25% will result in his being forced out of his rolling form. [Uncharged(2 Actions) - Startup: 1 Post, DMG: 21%, +4 DEX, -3 WIS, Cooldown: 3 Posts, Duration: 3 Posts; Charged(3 Actions) - Startup: 2 Posts, DMG 32%, +6 DEX, -3 WIS, Cooldown: 4 Posts, Duration: 2 Posts.]
Powder Keg: Pulling from his inventory the largest bomb known to Goron kind that only trained and licensed professionals may carry, Link throws forward a bomb set to explode in an apocalyptic eruption. Anyone near the bomb when it goes off, better make peace with their gods, as they’ll be seeing them soon. [(2 Actions) DMG 30%, 50% Inflict Burn, Cooldown: 2 Posts]
Masks: Putting on one of Link's many masks that he has collected along his journey in Termina, Link is able to transform himself completely into that of entirely other beings on correspondence to each mask.
Final Smash[Goron]:
Bolero of Fire: Bringing out the Ocarina of Time, Link’s Goron form morphs it into the Drums of Sleep. Playing the Bolero of Fire, Link calls forth the burning passion of the Hyrule Sage of Fire to unleash in a symphony of flames a recreation of the Ancient Lava Dragon of Death Mountain, Volvagia. In the first turn of this move, The Bolero of Fire summons forth a gigantic pillar that deals damage to all opponents within the area. Next, from the pillar of fire emerges the dragon Volvagia who proceeds to ram itself into any opponents within range for the next 3 turns, breathing deadly fire and slashing through enemies with its sharpened claws and teeth. Should an enemy be over 20% or less DMG away from being KO’ed upon Volvagia’s final attack on them, Volvagia will devour the opponent whole! While Volvagia is out, Goron Link is all the while positioned comfortably on the back of Volvagia (or sometimes inside if Volvagia is especially rowdy) and safe from enemy attacks. [DMG 15%, AoE, Inflicts Burn. Volvagia: DMG 20%. Duration: 3 turns.]
Volvagia | ||
---|---|---|
Discipline | Stat Pts | MOD |
STR | 26 | +8 |
DEX | 22 | +6 |
CON | 16 | +4 |
INT | 10 | +0 |
WIS | 16 | +4 |
CHA | 2 | -4 |
Other Info:
Deku:
- Deku Link is incredibly vulnerable to fire, and as such all attacks directed at him that are fire/heat based do double damage. However the opposite is also true, attacks based on Plants deal half as much damage to Link if they normally deal 20% or less damage.
- Deku Link cannot swim, should he try to enter water; he can briefly skip over its surface for a maximum of 5 hops before sinking and eventually falling unconscious to drown. (How this effects IC depends on GM's interpretation of effects)
Goron:
- Goron Link is is immensely weak to water and water based moves, and as such all attacks directed at him that are water based do double damage. However the opposite is also true, attacks based on fire deal half as much damage to Link, if they normally deal 20% or less damage; not to mention Goron Link can move almost completely unhindered and undamaged inside and on top of obstacles such as Lava or Fire Geysers.
- Goron Link is basically as byount as a rock. Should he even attempt to enter bodies of water at any depth above his knees; Goron Link will immediately sink and eventually fall unconscious to drown as the Goron anatomy does not function well in such conditions. (How this effects IC depends on GM's interpretation of effects)
Last Edit:
Mar 26, 2020 16:27:21 GMT -8 by Blade Unlimited