Post by TheSpatialWeeg on May 31, 2016 17:32:48 GMT -8
10 total points to distribute
Discipline | Stat Pts | MOD |
STR | 8 | -1 |
DEX | 13 +1 | +2 |
CON | 9 +1 | +0 |
INT | 9 +1 | +0 |
WIS | 18 +2 | +5 |
CHA | 13 +3 | +3 |
Amitie
Primp Town/Puyo Puyo
Alignment: Lawful Good
Motto: "All right, it's time to Puyo~!"
Allies/Friends: Arle, Ringo, Raffina, Sig, Klug, Lidelle, Ms. Accord
Enemies/Rivals:
Backstory: Right here!
History On Li: Amitie arrived on Li by the cruel irony of fate. Dumped on the planet thanks to a match of Puyo Puyo/Pop that broke the time-space barrier (which seems to be a normal occurrence on their universe), she arrived here. She hasn't been around for too long, a week or so at max. Amitie desires mostly to return home, but she decided to make the best out of her experience here by meeting and making as many friends as possible.
Being rather new here, she hasn't been getting the full details on Li's backstory and current situation, as well as the Starvia disease. In fact, the big problem for her right now...is to find a place to call 'home' before she even begins to find away back to her own planet. Began near the Mushroom Ruins. And she's alone....for now.
[PTabbedContent=Attacks and Abilities][PTab=Primary Attacks]Burn > Flame > Scorch > Volcanic Vortex: Amitie calls upon the power of fire to burn and flings a burning projectile towards foes with surprising kinetic force! The base form, Burn, does 15% Damage and has a 10% chance of burning the target. At the cost of a -1 penalty to one of Amitie's dodge rolls next turn for each upgrade, she can upgrade this move up to twice, granting it an extra +4 damage done and 20% chance of inflicting Burn. On a critical roll, this attack becomes Burning Vortex, where it has a -2 dodge penalty, 25% burn chance, and a base damage of 27%.
Freeze > Blizzard > Frostbite > Arctic Glacier: Amitie summons the power of ice to crush and freeze her foes! The base form, Freeze, does 16% damage and has a 30% chance of freezing the target. At the cost of a -1 penalty to one of Amitie's dodge rolls next turn and 2% recoil each upgrade, Amitie can upgrade this move up to two times, granting it an extra +7 damage done and an extra 10% chance of freezing. On a critical roll, this attack becomes Arctic Glacier, which has a -2 dodge penalty, 4% recoil damage, a base damage of 32% and 50% chance of inflicting Freeze. Has a 1 turn cooldown.
Zap > Lightning Bolt > Thunder Burst > Lightning Blast: Amitie shocks a foe with the power of lighting bolts! The base form, Zap, is a medium sized lighting bolt that seizes up the target's muscles temporarily, dealing 14% damage and an 80% chance of afflicting Paralysis. At the cost of a -1 penalty to one of Amitie's dodge rolls next turn and 2% recoil, she can make the attack become an AoE, as well as give it a +7 damage bonus. At the cost of an additional -2 dodge penalty and 3% recoil, she can increase the damage by 11%. On a critical hit, this attack becomes Lightning Blast, which has a -3 dodge penalty, 5% recoil, a base damage of 30%, and afflicts Paralysis. Has a 1 turn cooldown.
Love Magic: Explosive hearts, scalding rainbows, twirling ribbons and sparkles. The power of a magical girl is misleading in its harmless appearance. Defeat foes with the force of love! 1 turn cooldown. (Medium Cha Attack. Does 18% + Cha Mod Damage)
Butt Slam: Amitie attempts to butt slam a target to show them their place, squishing them underneath her. This attack will inflict the mini, mind-melted or infatuation status at Amitie's discretion. Does double damage if Amitie is giant or her enemy is mini. Amitie experiences a -1 to her dodge roles on the following turn. Has a 2 turn cooldown. (Medium Str Attack; Does 12% + Cha Mod Damage)
Hip Bash: Amitie hits someone with her hip and/or backside. The target spontaneously explodes into hearts on contact with her. If someone attacks Amitie from behind with a close-range attack or she gets thrown backward at another character she gets to use this attack on whomever that is as a free action. Additionally, it has a 30% chance of inflicting the infatuation status. Has a -2 accuracy penalty and a 2 turn cooldown. (Heavy Str Attack; Does 25% + Cha Mod Damage)
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks] FEVER!: Amitie enters a feverish pitch, combining the power of Puyo popping with her body's vast mana pool to unleash an incredible burst of power. And what better way to use this burst of power than throwing amped-up magic? For up to 5 turns, Amitie can reduce the cooldown on any one of her attacks by 1 for every attack she hit the previous turn after the first, or increase the damage of her current turn's attacks by 1d10. Hitting just one attack won't trigger the first effect and hitting no attacks ends the buff prematurely. These effects can only be used on damaging attacks and Accelerate. Activating it is a free action. 5 turn cooldown.
Refreshing Rewind: Amitie taps into her mana pool to get a quick burst of refreshing energy. Upon use, Amitie can choose any move within a cooldown period and transfer its cooldown turns to Refreshing Rewind, allowing her to use the refreshed attack again.
Accelerate: A powerful buff that has Amitie using a curious time spell, calling upon a spell’s power from another point in time and storing it within a phantom gear to make another attack hit much harder. Select a move and tap it, incurring its cooldown and any secondary effects it has, including negative effects. Amitie then gains an Accelerate buff that she can tap to increase the damage of any attack (other than a final smash) by an amount equal to the previously mentioned attack's damage plus her wisdom modifier. Then lower Amitie's wisdom modifier by an amount you choose for 2 turns (This debuff does not affect perception checks) and add Xd5 to the Accelerate Time Gear's damage, with X being the amount you lowered your wisdom modifier by. This cannot be given to an ally. Amitie takes 5% recoil. 2 turn cooldown.
Bayoen: A similar but different version of a well-known spell from another place in space-time. Amitie’s version of Bayoen banks on her energetic personality, using it to create a large phantom lily flower that showers anyone in Amitie’s team with a wide-reaching healing spell. The amount healed and the move’s cooldown are both determined by a 1d20+CHA roll. [AoE Heal]
Reference:
1%~10%: 1 turn
10%~15%: 2 turns
15%~19%: 3 turns
20%+: 4 turns
Fairy Fire > Illumination: Amitie uses her brimming personality to call upon a pillar of light that’ll tear her foes asunder! The base form, Fairy Fire, deals 17+Cha damage and heals Amitie for half of the damage dealt. At the cost of a -1 penalty to one of her dodge rolls next turn, it can be upgraded to Illumination, which increases the damage dealt by her charisma modifier and increases the amount healed to 65% of the damage dealt. On a critical roll, this functions as Illumination, except Amitie will heal 75% of the damage dealt. Has a 3 turn cooldown.
Transformation!: Amitie uses her magic in order to transform into a different form! Her transformations grant her a spiffy new outfit and new ways to bring in the magic!
Nebula Blaze: Launch a blast of pretty burning condensed space dust at a foe! Has an increased crit range of 17+ representing the attack's tendency to randomly fire off a much stronger burst. 2% recoil, -1 dodge penalty per attack on the following turn (Medium Wis Attack; Does 19% Damage)
Spirit Flame: Summon ghostly purple flames on one turn, attack on the next! When used, you may use up all your remaining actions to summon more flames. On your next turn or up to two turns thereafter, the flames can fly at enemies and attack them as a free action! The damage on this move represents one flame worth of damage. Each flame has a 10% chance of damage, with multiple flame hits simply upping the chance by 10% instead of having to roll burn chance multiple times. 2 turn cooldown. (Medium Wis Attack; Does 20% Damage)
Fighting Spirit: Amitie cheers everyone on as she imbues them with a magic aura, greatly increasing their attack power! For 3 turns, everyone gains a +2 boost to a chosen stat modifier, and attack damage's increased by the attack's stat Mod. [3 turn cooldown]
Recycle: Amitie fires off a small, non-elemental translucent projectile. It doesn't look like much at first, but it gradually grows bigger and stronger as Amitie takes more damage. [WIS, 5 + (HP lost x 0.25) damage, 1 turn cooldown]
Reflection: Amitie creates a magic circle in front of her that absorbs an incoming hit, transforming it into an attack boost for her next spell! Amitie must roll WIS against the attack in order to determine its success. If her roll is equal or higher than the attack, she will absorb the attack's power and store it, using it to power up her next attack by the same damage she absorbed as a free action. If she rolls lower, she takes the brunt of the attack and wastes an action to recover. If Amitie's next attack is a combo, the damage bonus is only applied to the first instance of the combo. [3 turn cooldown]
Frills of Justice: Amitie channels the purity of her heart, ascending to the form of a super magical girl! Her outfit transforms or more accurately becomes a lot frillier. As is the law of magical girls, this is directly proportionate to her power. Amitie gains a +2 to all of her stat modifiers except Charisma which gains a +4 for 3 turns, but the move exhausts her and she is afflicted by the drowsy status once it ends. 4 turn cooldown.
Bosom of Valor: This attack can be used in response to Amitie dodging a melee attack, or on an already grappled opponent, or just as a straight up surprise hug on an unsuspecting foe! Amitie weaves just around the aforementioned attack, allowing her opponent to fall into her awaiting arms and guiding their face into her bosom, where she quickly smothers them in a loving embrace. This can be used as a Charisma-based grapple that blinds and muffles the foe. It can also cause the suffocation status, the sleep status or the infatuation status at Amitie's discretion.
Devour: Amitie voraciously devours the target in a cartoonish fashion! While eaten, the target can only take 2 actions per turn even accounting for action boosting buffs. To escape, they must deal a cumulative 40% damage to Amitie. Amitie makes a single 1d15+(2x Con) roll to reduce the damage of all attacks from the victim that turn, with a natural 14+ being a crit that doubles the roll. If she rolls higher than the damage done, she takes the difference and adds it to the 10% digestion damage she can deal as a free action each turn, half of which is returned as healing. Each turn the victim attempts to escape and fails, her damage resistance roll gains a stacking +2 bonus. If the victim is KO'd, Amitie continues healing for 1d8+Cha each turn for 3 turns. Amitie cannot spit the target up voluntarily. 2 turn cooldown.
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks]Overcharged Fever
Amitie, pushing herself beyond her usual limits, grants herself a humongous boost of power that Fever Mode was previously thought impossible to reach. For 3 turns, Amitie receives a +3 to all her modifiers, and all her attacks deal (4d5+Amitie’s natural WIS) extra damage. During the second and third turn, however, the strain this mode forces on her body starts taking a toll on her, having her take 10 recoil damage for each action taken. FEVER’s unavailable during this Final Smash.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Other Info]-
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[/PTabbedContent]
Freeze > Blizzard > Frostbite > Arctic Glacier: Amitie summons the power of ice to crush and freeze her foes! The base form, Freeze, does 16% damage and has a 30% chance of freezing the target. At the cost of a -1 penalty to one of Amitie's dodge rolls next turn and 2% recoil each upgrade, Amitie can upgrade this move up to two times, granting it an extra +7 damage done and an extra 10% chance of freezing. On a critical roll, this attack becomes Arctic Glacier, which has a -2 dodge penalty, 4% recoil damage, a base damage of 32% and 50% chance of inflicting Freeze. Has a 1 turn cooldown.
Zap > Lightning Bolt > Thunder Burst > Lightning Blast: Amitie shocks a foe with the power of lighting bolts! The base form, Zap, is a medium sized lighting bolt that seizes up the target's muscles temporarily, dealing 14% damage and an 80% chance of afflicting Paralysis. At the cost of a -1 penalty to one of Amitie's dodge rolls next turn and 2% recoil, she can make the attack become an AoE, as well as give it a +7 damage bonus. At the cost of an additional -2 dodge penalty and 3% recoil, she can increase the damage by 11%. On a critical hit, this attack becomes Lightning Blast, which has a -3 dodge penalty, 5% recoil, a base damage of 30%, and afflicts Paralysis. Has a 1 turn cooldown.
Love Magic: Explosive hearts, scalding rainbows, twirling ribbons and sparkles. The power of a magical girl is misleading in its harmless appearance. Defeat foes with the force of love! 1 turn cooldown. (Medium Cha Attack. Does 18% + Cha Mod Damage)
Butt Slam: Amitie attempts to butt slam a target to show them their place, squishing them underneath her. This attack will inflict the mini, mind-melted or infatuation status at Amitie's discretion. Does double damage if Amitie is giant or her enemy is mini. Amitie experiences a -1 to her dodge roles on the following turn. Has a 2 turn cooldown. (Medium Str Attack; Does 12% + Cha Mod Damage)
Hip Bash: Amitie hits someone with her hip and/or backside. The target spontaneously explodes into hearts on contact with her. If someone attacks Amitie from behind with a close-range attack or she gets thrown backward at another character she gets to use this attack on whomever that is as a free action. Additionally, it has a 30% chance of inflicting the infatuation status. Has a -2 accuracy penalty and a 2 turn cooldown. (Heavy Str Attack; Does 25% + Cha Mod Damage)
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks] FEVER!: Amitie enters a feverish pitch, combining the power of Puyo popping with her body's vast mana pool to unleash an incredible burst of power. And what better way to use this burst of power than throwing amped-up magic? For up to 5 turns, Amitie can reduce the cooldown on any one of her attacks by 1 for every attack she hit the previous turn after the first, or increase the damage of her current turn's attacks by 1d10. Hitting just one attack won't trigger the first effect and hitting no attacks ends the buff prematurely. These effects can only be used on damaging attacks and Accelerate. Activating it is a free action. 5 turn cooldown.
Refreshing Rewind: Amitie taps into her mana pool to get a quick burst of refreshing energy. Upon use, Amitie can choose any move within a cooldown period and transfer its cooldown turns to Refreshing Rewind, allowing her to use the refreshed attack again.
Accelerate: A powerful buff that has Amitie using a curious time spell, calling upon a spell’s power from another point in time and storing it within a phantom gear to make another attack hit much harder. Select a move and tap it, incurring its cooldown and any secondary effects it has, including negative effects. Amitie then gains an Accelerate buff that she can tap to increase the damage of any attack (other than a final smash) by an amount equal to the previously mentioned attack's damage plus her wisdom modifier. Then lower Amitie's wisdom modifier by an amount you choose for 2 turns (This debuff does not affect perception checks) and add Xd5 to the Accelerate Time Gear's damage, with X being the amount you lowered your wisdom modifier by. This cannot be given to an ally. Amitie takes 5% recoil. 2 turn cooldown.
Bayoen: A similar but different version of a well-known spell from another place in space-time. Amitie’s version of Bayoen banks on her energetic personality, using it to create a large phantom lily flower that showers anyone in Amitie’s team with a wide-reaching healing spell. The amount healed and the move’s cooldown are both determined by a 1d20+CHA roll. [AoE Heal]
Reference:
1%~10%: 1 turn
10%~15%: 2 turns
15%~19%: 3 turns
20%+: 4 turns
Fairy Fire > Illumination: Amitie uses her brimming personality to call upon a pillar of light that’ll tear her foes asunder! The base form, Fairy Fire, deals 17+Cha damage and heals Amitie for half of the damage dealt. At the cost of a -1 penalty to one of her dodge rolls next turn, it can be upgraded to Illumination, which increases the damage dealt by her charisma modifier and increases the amount healed to 65% of the damage dealt. On a critical roll, this functions as Illumination, except Amitie will heal 75% of the damage dealt. Has a 3 turn cooldown.
Transformation!: Amitie uses her magic in order to transform into a different form! Her transformations grant her a spiffy new outfit and new ways to bring in the magic!
Nebula Blaze: Launch a blast of pretty burning condensed space dust at a foe! Has an increased crit range of 17+ representing the attack's tendency to randomly fire off a much stronger burst. 2% recoil, -1 dodge penalty per attack on the following turn (Medium Wis Attack; Does 19% Damage)
Spirit Flame: Summon ghostly purple flames on one turn, attack on the next! When used, you may use up all your remaining actions to summon more flames. On your next turn or up to two turns thereafter, the flames can fly at enemies and attack them as a free action! The damage on this move represents one flame worth of damage. Each flame has a 10% chance of damage, with multiple flame hits simply upping the chance by 10% instead of having to roll burn chance multiple times. 2 turn cooldown. (Medium Wis Attack; Does 20% Damage)
Fighting Spirit: Amitie cheers everyone on as she imbues them with a magic aura, greatly increasing their attack power! For 3 turns, everyone gains a +2 boost to a chosen stat modifier, and attack damage's increased by the attack's stat Mod. [3 turn cooldown]
Recycle: Amitie fires off a small, non-elemental translucent projectile. It doesn't look like much at first, but it gradually grows bigger and stronger as Amitie takes more damage. [WIS, 5 + (HP lost x 0.25) damage, 1 turn cooldown]
Reflection: Amitie creates a magic circle in front of her that absorbs an incoming hit, transforming it into an attack boost for her next spell! Amitie must roll WIS against the attack in order to determine its success. If her roll is equal or higher than the attack, she will absorb the attack's power and store it, using it to power up her next attack by the same damage she absorbed as a free action. If she rolls lower, she takes the brunt of the attack and wastes an action to recover. If Amitie's next attack is a combo, the damage bonus is only applied to the first instance of the combo. [3 turn cooldown]
Frills of Justice: Amitie channels the purity of her heart, ascending to the form of a super magical girl! Her outfit transforms or more accurately becomes a lot frillier. As is the law of magical girls, this is directly proportionate to her power. Amitie gains a +2 to all of her stat modifiers except Charisma which gains a +4 for 3 turns, but the move exhausts her and she is afflicted by the drowsy status once it ends. 4 turn cooldown.
Bosom of Valor: This attack can be used in response to Amitie dodging a melee attack, or on an already grappled opponent, or just as a straight up surprise hug on an unsuspecting foe! Amitie weaves just around the aforementioned attack, allowing her opponent to fall into her awaiting arms and guiding their face into her bosom, where she quickly smothers them in a loving embrace. This can be used as a Charisma-based grapple that blinds and muffles the foe. It can also cause the suffocation status, the sleep status or the infatuation status at Amitie's discretion.
Devour: Amitie voraciously devours the target in a cartoonish fashion! While eaten, the target can only take 2 actions per turn even accounting for action boosting buffs. To escape, they must deal a cumulative 40% damage to Amitie. Amitie makes a single 1d15+(2x Con) roll to reduce the damage of all attacks from the victim that turn, with a natural 14+ being a crit that doubles the roll. If she rolls higher than the damage done, she takes the difference and adds it to the 10% digestion damage she can deal as a free action each turn, half of which is returned as healing. Each turn the victim attempts to escape and fails, her damage resistance roll gains a stacking +2 bonus. If the victim is KO'd, Amitie continues healing for 1d8+Cha each turn for 3 turns. Amitie cannot spit the target up voluntarily. 2 turn cooldown.
[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Ultimate Attacks]Overcharged Fever
Amitie, pushing herself beyond her usual limits, grants herself a humongous boost of power that Fever Mode was previously thought impossible to reach. For 3 turns, Amitie receives a +3 to all her modifiers, and all her attacks deal (4d5+Amitie’s natural WIS) extra damage. During the second and third turn, however, the strain this mode forces on her body starts taking a toll on her, having her take 10 recoil damage for each action taken. FEVER’s unavailable during this Final Smash.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Other Info]-
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[/PTabbedContent]
Transformations
[PTabbedContent=Sweets Amitie][PTab=Stats]
| Stats | MOD |
STR | 2 | -4 |
DEX | 16 | +3 |
CON | 16 | +3 |
INT | 6 | -2 |
WIS | 20 | +5 |
CHA | 18 | +4 |
[PTab=Primary Attacks] Frosting Blaster. Amitie produces a tube of frosting and gives it a good squeeze, shooting a blast of sticky frosting at a foe as if it were a gun!
Crippling Creme Pie. Amitie breaks out the classics and whips a creme pie into an opponents face! The pie creates a creme explosion on contact and may leave the victim with a head injury if it manages a direct hit to the face, temporarily impairing them. Has a 40% chance to inflict the mind-melted status. 1 turn cooldown. (Medium Wis Attack; Does 18% Damage)
Crush Cake: Amitie summons a large puyo themed cake above an opponent and drops it on them! As this attack is somewhat difficult to see coming, it targets the victim's perception (wisdom) instead of their dex stat. If the attack hits, the target is trapped inside the cake and is considered grappled. Their threshold for escape is Amitie's initial attack roll, which decreases by 2 each turn or until the cake is destroyed by outside forces via 40% damage being done to the victim. Consumes 2 actions. 1 turn cooldown. (Heavy Wis Attack; Does 22% Damage)
Love Magic: Explosive hearts, scalding rainbows, twirling ribbons and sparkles. The power of a magical girl is misleading in its harmless appearance. Defeat foes with the force of love! 1 turn cooldown. (Medium Cha Attack. Does 18% + Cha Mod Damage)
Butt Slam: Amitie attempts to butt slam a target to show them their place, squishing them underneath her. This attack will inflict the mini, mind-melted or infatuation status at Amitie's discretion. Does double damage if Amitie is giant or her enemy is mini. Amitie experiences a -1 to her dodge roles on the following turn. Has a 2 turn cooldown. (Medium Str Attack; Does 12% + Cha Mod Damage)
Hip Bash: Amitie hits someone with her hip and/or backside. The target spontaneously explodes into hearts on contact with her. If someone attacks Amitie from behind with a close-range attack or she gets thrown backward at another character she gets to use this attack on whomever that is as a free action. Additionally, it has a 30% chance of inflicting the infatuation status. Has a -2 accuracy penalty and a 2 turn cooldown. (Heavy Str Attack; Does 25% + Cha Mod Damage)[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks]Reversion: Amitie reverses back to normal or to a previous form she started off as.
Sweet Tooth: Amitie has an extra stat, yay! Her extra stat is called "Sugar Levels" and it always starts at 7. it can go as high as 20 or as low as 0. Every time Amitie attacks someone with a sweets related attack, it kinda makes her a little hungry! This reduces her sugar level by 1. In contrast, every time Amitie eats something that isn't explicitly very bitter, she gains 1 sugar level. If that something is sweet, she gains 3 levels. If Amitie's sugar levels rise during a turn, they ignore all lowering effects that turn. Amitie cannot transform back to normal while at an elevated sugar level or above, and if she transforms while at dropping or below the effects will continue into her normal form. Certain sugar levels have unique effects.
0: Sugar Crash (-2 Dex Mod, suffers hunger pangs for 1% damage each turn, -1 combat action)
5: Dropping (-1 Dex Mod, suffers hunger pangs for 1% damage each turn)
15: Elevated (+1 Dex Mod, take -3 damage taken if dodge/resist roll is within 6)
20: Sugar High (+2 Dex Mod, -6 damage taken if dodge/resist roll is within 6)
While experiencing a Sugar Crash or Sugar High, Amitie's self-control and a tiny bit of her sanity goes out the window. She may attempt to eat things that would not normally be considered edible, and her devour ability changes a bit to reflect this. Namely, it gains a 20% chance of targeting a random target other than the one Amitie chooses, including allies! Additionally, devouring other characters grants a +5 to Amitie's sugar levels every turn they remain trapped.
Bake Sale: Amitie creates a batch of 3 cookies, cupcakes or other small sweets. These sweets are identical to food items, mechanically. 3 turn cooldown.
Bubble Gum Trap: This is a counterattack that can be used to debilitate a foe! Amitie blows a huge bubble using a mouth full of gum, either catching an attacking opponent in it or launching it at a distant opponent mid-attack. This takes the form of a dex roll against their attack roll. If successful, the bubble pops on the opponent, dealing damage equal to the countered attack and covering them in sticky gum that holds them in place! This has the mechanics of the frozen status, only with an ice weakness instead of a fire weakness. Else, if Amitie's counter roll fails she gets hit by the attack. 3 turn cooldown.
Boundless Energy: Amitie works herself up and enters a soft fever mode, granting her an additional action for 3 turns! 4 turn cooldown.
Nebula Blaze: Launch a blast of pretty burning condensed space dust at a foe! Has an increased crit range of 17+ representing the attack's tendency to randomly fire off a much stronger burst. 2% recoil, -1 dodge penalty per attack on the following turn (Medium Wis Attack; Does 19% Damage)
Spirit Flame: Summon ghostly purple flames on one turn, attack on the next! When used, you may use up all your remaining actions to summon more flames. On your next turn or up to two turns thereafter, the flames can fly at enemies and attack them as a free action! The damage on this move represents one flame worth of damage. Each flame has a 10% chance of damage, with multiple flame hits simply upping the chance by 10% instead of having to roll burn chance multiple times. 2 turn cooldown. (Medium Wis Attack; Does 20% Damage)
Strawberry Juice Beam: Amitie brings out a bottle of strawberry juice, and attacks the opponent with it by swinging the open bottle haphazardly...or by giving it a good squeeze and letting shoot a fair bit of the drink like a makeshift gun. Inflicts Soaked on an opponent and reduces their DEX Mod by 3 for 3 turns. [WIS, 14% damage, 3 turn cooldown]
Sugary Passion: Amitie encourages her teammates to keep on fighting, imbuing them with a powerful magic aura! For 3 turns, everyone gains a +2 boost to a chosen stat modifier, and attack damage's increased by the attack's stat Mod. If Amitie's experiencing a Sugar Crash or Sugar Rush, this spell only affects her, and Boundless Energy automatically activates as a free action. [3 turn cooldown]
Sweets Restock: Amitie takes a moment to restock on sweets and ingredients, whether by using magic or by simply procuring them. This special can transfer another attack's cooldown to itself, allowing the refreshed attack to be used again early.
Cake-ify: Amitie casts a strange little spell that transforms the enemy into a (piece of) cake! *(Includes a plate with legs.) This status begins at the end of an enemy's turn, and they stay 2 turns transformed. While the enemy's transformed, Amitie and her allies can make a grapple using STR, DEX or any other stat that can be used for a grapple. If successful, the attacker deals 20% damage and heals for 1d5+Amitie's CHA made at the beginning of the transformation. If the characters manage to K.O. the character in question, everyone who succeeded on the devour roll is healed for 3d5+(3 x Amitie's CHA). The transformation itself targets INT. Alternatively, if the target is fully consumed prior to being K.O.'d, they become trapped inside the character in question and are afflicted with the Digestion status.
If Amitie's experiencing a Sugar Crash or Sugar Rush as she attempts the spell, there's a 20% chance that the spell can affect someone else other than Amitie's target, including an ally; and she gains a +2 bonus for her grapples. Should there be more than one person affected by Cake-ify, Amitie targets a cake at random every turn until she drops out of these sugar levels. [4 turn cooldown]
Puyo Cupcake Special: Amitie produces a larger-than-average cupcake filled with puyo-themed sweets as pretty decor. This tasty dessert grants her +6 sugar levels upon consumption, and increases sugar level gain by +2 for 3 turns due to the sweet aftertaste lingering in Amitie. [4 turn cooldown]
Frills of Justice: Amitie channels the purity of her heart, ascending to the form of a super magical girl! Her outfit transforms or more accurately becomes a lot frillier. As is the law of magical girls, this is directly proportionate to her power. Amitie gains a +2 to all of her stat modifiers except Charisma which gains a +4 for 3 turns, but the move exhausts her and she is afflicted by the drowsy status once it ends. 4 turn cooldown.
Bosom of Valor: This attack can be used in response to Amitie dodging a melee attack, or on an already grappled opponent, or just as a straight up surprise hug on an unsuspecting foe! Amitie weaves just around the aforementioned attack, allowing her opponent to fall into her awaiting arms and guiding their face into her bosom, where she quickly smothers them in a loving embrace. This can be used as a Charisma-based grapple that blinds and muffles the foe. It can also cause the suffocation status, the sleep status or the infatuation status at Amitie's discretion.
Devour: Amitie voraciously devours the target in a cartoonish fashion! While eaten, the target can only take 2 actions per turn even accounting for action boosting buffs. To escape, they must deal a cumulative 40% damage to Amitie. Amitie makes a single 1d15+(2x Con) roll to reduce the damage of all attacks from the victim that turn, with a natural 14+ being a crit that doubles the roll. If she rolls higher than the damage done, she takes the difference and adds it to the 10% digestion damage she can deal as a free action each turn, half of which is returned as healing. Each turn the victim attempts to escape and fails, her damage resistance roll gains a stacking +2 bonus. If the victim is KO'd, Amitie continues healing for 1d8+Cha each turn for 3 turns. Amitie cannot spit the target up voluntarily. 2 turn cooldown.
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[PTab=Ultimate Attacks]Puyo Energy Drink: Amitie drinks a very potent energy drink made from puyos, who are quite sweet on their own but these have been concentrated into being more sugar than water. For 4 turns Amitie gains a +2 to all of her rolls, her sugar levels are locked to 20 and she gets a 4th action.[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent]
[PTabbedContent=De-Powered Amitie][PTab=Stats]
| Stats | MOD |
STR | 8 | -1 |
DEX | 12 | +1 |
CON | 10 | +0 |
INT | 10 | +0 |
WIS | 12 | +1 |
CHA | 16 | +3 |
[PTab=Primary Attacks] Chu Puyo Purse: A magical little purse styled after the Chu Puyo, which houses a hammerspace of infinite expanse in which Amitie stores other knickknacks within. While it is mostly used as Amitie’s endless inventory, and it can also be used to wallop a foe with a healthy serving of purse-fu! Amitie can 'throw' her purse around while holding its handle, making a sort of melee range throwing attack or just skip the formalities and bonk them upside the hand with her weak mage arms. [STR/DEX, 8% combo damage]
Umbrella Twhack!: Brandishing a pink umbrella, Amitie swings the tool haphazardly in order to smack her opponent silly! [STR, 18% damage]
Double Water Guns! (Pew Pew~): Grabbing her two water guns, Amitie takes the shots and blasts water on the opponent, trying to get them soaked! ...and maybe strike the eyes for some good measure. [DEX, 5% damage, inflicts both Blind and Soaked for 2 turns, 3 turn cooldown]
Love Magic: Explosive hearts, scalding rainbows, twirling ribbons and sparkles. The power of a magical girl is misleading in its harmless appearance. Defeat foes with the force of love! 1 turn cooldown. (Medium Cha Attack. Does 18% + Cha Mod Damage)
Butt Slam: Amitie attempts to butt slam a target to show them their place, squishing them underneath her. This attack will inflict the mini, mind-melted or infatuation status at Amitie's discretion. Does double damage if Amitie is giant or her enemy is mini. Amitie experiences a -1 to her dodge roles on the following turn. Has a 2 turn cooldown. (Medium Str Attack; Does 12% + Cha Mod Damage)
Hip Bash: Amitie hits someone with her hip and/or backside. The target spontaneously explodes into hearts on contact with her. If someone attacks Amitie from behind with a close-range attack or she gets thrown backward at another character she gets to use this attack on whomever that is as a free action. Additionally, it has a 30% chance of inflicting the infatuation status. Has a -2 accuracy penalty and a 2 turn cooldown. (Heavy Str Attack; Does 25% + Cha Mod Damage)[/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks]Ordinary Girl (...kinda): This is her would-be transformation special. Due to her having lost her mana, De-Powered Amitie is currently treated as her default and “only” form, being unable to transform. This’ll change back to a normal Transformation move once that plot point's resolved.
Hard Cover Book: Amitie picks up a big book and smacks an opponent upside the head with it! Even if she isn’t all that physically strong, you might still get a concussion out of this because of how tough the cover is...and how heavy that book is. Seriously, how many pages are in this thing?! Amitie has a -2 dodge penalty on a dodge roll after she does this attack. [STR, 25 damage, 40% chance of inflicting Mind-Melted, 1 turn cooldown]
Emergency Sweets: Amitie takes a moment to bring up a random sweet from the Chu Puyo Purse and eat it to regain her or someone else’s strength. Heals Amitie (or someone else of her choice) for 1d15+CHA. [3 turn cooldown]
Frying Pan: The quintessential unusual weapon for every cute bruiser is here, and it’s got a pink handle to go along with the user! Amitie can bonk someone with it normally, but an ally can pitch in by using an action to ignite the frying pan before she performs the attack, increasing its power! [STR, 15 damage normally, 17 damage with 100% Burn chance when powered up. 1 turn cooldown.]
Chu Puyo Item Party!: Amitie searches within her magical Chu Puyo Purse for an item she can use and take advantage of! Thing is, the purse is home to...a lot of items, so Amitie ends up picking up anything she can to help out. Amitie rolls a 1d20 to determine what kind of item she's gonna pull out of her purse, being one out of a specific group. Any item she manages to pick needs to be used within the mission or else they'll be returned to the purse. At the cost of an action this roll can be lowered or raised by 1 or she can choose 2 different items from the roulette. [3 turn cooldown]
- 1-3: "Get real!!" Amitie picks out a random, useless item. She can toss it towards an opponent for 1% damage and potentially distract them.
- 4-6: "Oh, bother..." Slightly less useless items, but still somewhat situational. [Wall Eraser, Li Gas Mask, Baby Yoshi, Coffee Bean]
- 7-9: "Ooh, I got a good one~!" More useful and commonly-used items. [Fire Bar, Spiny Shell, Freezie, Killer Edge]
- 10-12: "Hey hey, help me out!" ATs that are...mostly related to her origin series. [Carbuncle, Witch, Crown Puyo, Bomberman, Chain Chomp]
- 13-15: "Let's go! Transform!" Transformation items. [Super Mushroom, Mini Mushroom, Metal Box, Super Bell]
- 16-18: "Huh! When did these get here?" --Who put explosives on this girl's purse?! [Bomber, Bob-omb, Cracker Launcher, Tempura Bomb]
- 19: "Here, I got you covered!" Healing items galore! [Heart Container, Maxim Tomato, Fairy Bottle, Healing Sprout]
- 20: "Lucky~!" Amitie can pick any item from any tier.
Still Boundless Energy!: Amitie works herself up, and while she can’t enter any soft fever mode while de-powered, her energy alone more than makes up for it! Amitie gains an extra action for 3 turns. [4 turn cooldown]
Making some Noise: Amitie brings out a megaphone from her purse and yells profusely loud next to it, making enemies reel from the auditory assault. This attack targets all opponents, and is a WIS vs. INT roll. If Amitie wins the roll by a difference of 6 or less, the enemies are also inflicted with Stun due to how badly the scream affected them. [17% damage, 3 turn cooldown]
Puyo Throw: Amitie brings out a random Puyo and throws it at an opponent, inflicting random status depending on which one she’s throwing! The Puyo is chosen via a 1d5 roll. [DEX, 2 turn cooldown]
- 1: Green Puyo. Deals 20% damage.
- 2: Red Puyo. Deals 14% damage and inflicts Burn.
- 3: Yellow Puyo. Deals 14% damage and inflicts Paralysis.
- 4: Blue Puyo. Deals 14% damage and inflicts Soaked.
- 5: Purple Puyo. Deals 12% damage and inflicts Heavy Gravity, making a foe lose an action for 3 turns.
Reflex Save This!: Amitie brings up from her purse...a bunch of dice? But the twist here is, these are magically-charged dice that deal damage according to the number displayed on them on the foe that got pelted by them! Where does she gets these things…? [WIS, 5d6 damage, 2 turn cooldown]
Nebula Blaze: Launch a blast of pretty burning condensed space dust at a foe! Has an increased crit range of 17+ representing the attack's tendency to randomly fire off a much stronger burst. 2% recoil, -1 dodge penalty per attack on the following turn (Medium Wis Attack; Does 19% Damage)
Spirit Flame: Summon ghostly purple flames on one turn, attack on the next! When used, you may use up all your remaining actions to summon more flames. On your next turn or up to two turns thereafter, the flames can fly at enemies and attack them as a free action! The damage on this move represents one flame worth of damage. Each flame has a 10% chance of damage, with multiple flame hits simply upping the chance by 10% instead of having to roll burn chance multiple times. 2 turn cooldown. (Medium Wis Attack; Does 20% Damage)
Frills of Justice: Amitie channels the purity of her heart, ascending to the form of a super magical girl! Her outfit transforms or more accurately becomes a lot frillier. As is the law of magical girls, this is directly proportionate to her power. Amitie gains a +2 to all of her stat modifiers except Charisma which gains a +4 for 3 turns, but the move exhausts her and she is afflicted by the drowsy status once it ends. 4 turn cooldown.
Bosom of Valor: This attack can be used in response to Amitie dodging a melee attack, or on an already grappled opponent, or just as a straight up surprise hug on an unsuspecting foe! Amitie weaves just around the aforementioned attack, allowing her opponent to fall into her awaiting arms and guiding their face into her bosom, where she quickly smothers them in a loving embrace. This can be used as a Charisma-based grapple that blinds and muffles the foe. It can also cause the suffocation status, the sleep status or the infatuation status at Amitie's discretion.
Devour: Amitie voraciously devours the target in a cartoonish fashion! While eaten, the target can only take 2 actions per turn even accounting for action boosting buffs. To escape, they must deal a cumulative 40% damage to Amitie. Amitie makes a single 1d15+(2x Con) roll to reduce the damage of all attacks from the victim that turn, with a natural 14+ being a crit that doubles the roll. If she rolls higher than the damage done, she takes the difference and adds it to the 10% digestion damage she can deal as a free action each turn, half of which is returned as healing. Each turn the victim attempts to escape and fails, her damage resistance roll gains a stacking +2 bonus. If the victim is KO'd, Amitie continues healing for 1d8+Cha each turn for 3 turns. Amitie cannot spit the target up voluntarily. Additionally, if Amitie devours a character with a WIS Mod +3 or higher, she’ll briefly regain her magic, and she’ll be able to use her normal stats, as well as both her normal and de-powered moveset together until she either digests the opponent or the opponent’s forcefully spat out.
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[PTab=Ultimate Attacks]None in this form![/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[/PTabbedContent][/div]
Companions / Minions
Amitie's Digimon partner that she found in a Mirage, also known as the 'Sealing Lion'. It used to guard a special place before being assigned to protect Amitie. A noble and soft-spoken Digimon, but will not hesitate on his mission.
[PTabbedContent=Firamon][PTab=Stats]
| Stats | MOD |
STR | 12 | +1 |
DEX | 12 | +1 |
CON | 10 | +0 |
INT | 10 | +0 |
WIS | 8 | -1 |
CHA | 8 | -1 |
[PTab=Primary Attacks]Fira Claw: Firamon imbues his claws with fire before slashing at a foe. 10% chance of inflicting Burn. [5%, Combo Attack]
Burning Tackle: Firamon lets his flames loose, enveloping his body on a wild inferno before tackling a foe with all his might. [30% damage, 10% recoil, 1 turn cooldown]
Fira Bomb: Concentrating to utilize his full power, Firamon shoots a fireball that explodes after entering in contact with the ground. AoE attack [25% damage, 2 turn cooldown][/PTab={min-height:150px;max-height:300px;overflow:auto;}]
[PTab=Special Attacks]Fire Dive: Firamon flies up and envelops his body in flames in a more controlled fashion in contrast to Burning Tackle, and then dives down on his opponents. This attack has three variations to it. [25% damage, 2 turn cooldown]
Var. A: The basic version of the attack.
Var. B: The attack gains a +2 bonus in accuracy but deals 6% less damage.
Var. C: The attack deals 6% more damage but suffers a -2 penalty in accuracy.
Blaze: Firamon imbues an ally with the power of fire. This, by itself, doesn't do anything, but instead, it allows their next attack to inflict Burn. 5 turn cooldown.
Will of Flame: For every 20 damage Firamon ends up accumulating, his attacks have a 1% damage increase and he gains a +1 in his strength modifier.
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[/PTabbedContent]
Last Edit:
Dec 20, 2021 20:34:39 GMT -8 by TheSpatialWeeg