Post by Maverick Hunter Zero on Apr 7, 2015 23:34:52 GMT -8
Character Name: Oda Nobunaga
Home Planet/Origin: comes from the Ransei Region/Pokemon Conquest
Preferred Motto: "Mercy is for the weak."
Appearance:
Alignment: Vengeful Neutral{The reason for the Vengeful part is due to the fact that he is a Warlord and not to be taken lightly}
History On Li:
eons went by and the Ransei Region had been prosperous, the Subspace Emisary incident however had changed that and Nobunaga was forced to find the source, inadvertantly becoming stranded on Li... Without his trusty entourage of fellow Warlords! Nobunaga decided that he would have to forge a new way of life in an attempt to find a way back to ransei with his three pokemon, all while keeping a low profile in the eyes of anyone who would percieve him as a threat to the Life Sphere. Even now, he would search for clues, not knowing that Arceus was lurking around on Li, this time working for someone who was never 'worthy' of the title of Warlord.
Even though he had just arived, Nobunaga could feel the unease in the air, first being warped by some unknown factorial situation FROM RANSEI, being ploped in the middle of a full-blown crisis in a planet he scarcely knows, and on top of it; he knows very little of the situation, so until he finds a situation of some benefit to himself, he continues to meander around Hyrule Crater, making his presence there a stark reminder that he has no clue beyond the shadow of a doubt.
Storied History: pokemon.wikia.com/wiki/Nobunaga
{His Storied History is based soley on the main storyline of Pokemon Conquest and nothing more}
Stats:
HP: 150%
Shield: 50%
Hydreigon
TYPE: Dark/Dragon
Stats:
HP: 150%
Shield: 50
Primary Attacks:
- Bite: Physical attack that deals minor damage. STR{9%}
- Dragonbreath: Breath attack that inflicts Paralysis 20% of the time, deals fair damage. WIS{14%}
- Taunt: Much like its namesake, Taunt goads an enemy, locking stat boosting moves for three turns and FORCES them to use only their attacks, three turn cooldown. CHA
Special Attacks:
- Dragon Rush: Hydreigon strikes fast and hard to deal moderate damage and damage Bubble shields. STR{15%}
- Dragon Tail: Hydreigon slaps an opponent silly with his tail, dealing moderate damage. STR{12%}
- Dragon Dance: Hydreigon unleashes some of is power, Boosting its STR and DEX mods by 1 for 3 turns, can be stacked. 2 turn cooldown, which increases by an additional 2 for every turn this move is used, though it can't exceed the limit of 5 uses. WIS
Zekrom
TYPE: Dragon/Electric
Stats:
HP: 130%
Shield: 40%
Primary Attacks:
- Bite: Physical attack that deals minor damage. STR{9%}
- Shadow Claw: Physical strike with claws from the shadows, deals fair damage and is guaranteed to be a critical hit on a high roll of 19. STR{15%}
- Steel Wing: Zekrom bashes an opponent with a wing made entirely of galvanised steel, deals moderate damage and boosts CON by 1 on a high Roll of 18, the CON boost lasts for 2 turns. STR{9%}
Special Attacks:
- Fusion Bolt: Giant ball of Electricity strikes a single opponent and deals major damage. This attack increases in power if Zekrom is struck by ANY kind of fire magic or attack{Fire Element magick/attacks = +1 to WIS Modifier} the WIS Mod boost only lasts for one turn. WIS{20%}
- Double Team: Zekrom does some Nifty Ninja Trickery by creating a Shadow Clone of itself. This makes Zekrom harder to hit. Opponents must make an Accuracy check of 11 or greater to determine whether they hit Zekrom or the Shadow Clone. No less than a single Shadow Clone of Zekrom can be made and remains unless destroyed by an attack or 2 turns pass. This move has a 2 turn cooldown. CHA
- Bolt Strike: Zekrom lets loose a terrible thunderbolt from the heavens, Dealing major damage. Zekrom inflicts 5% Recoil damage unto himself as a result. WIS{30%, Zekrom takes recoil damage of 5% if successful}
Rayquaza{Shiny}
TYPE: Dragon/Flying
Stats:
HP: 150
Shield: 50
Primary Attacks(3):
- Crunch: A powerful bite that deals fair damage on contact. STR{18%}
- Iron Tail: Physical attack that uses a stiff tail deals minor damage. STR{12%}
- Dragon Claw: Physical attack that rakes an opponent with Claws, deals fair damage. STR{10%}
Special Attacks:
- Outrage: Rayquaza flys into a near unstopable draconic rage for no less than three turns during which Rayquaza cannot use ANY OF ITS OTHER ATTACKS, after the third turn, Rayquaza becomes confused and may even harm itself with its attacks, three turn cooldown. STR.{25%, Rayquaza becomes confused as recoil}
- Draco Meteor: Dragon Version of the Meteor Spell except instead of a massive rock colliding with an enemy, several fragments akin to the Mini Meteor impact crash into multiple targets, dealing major damage, the move drops Raquaza's WIS modifier by 1 and has a cooldown of 2 turns per use, Modifier decrease lasts for 2 turns. WIS{25%}
- Thunder: Powerful electric move deals moderate thunder element damage and inflicts Paralysis with a 50% chance. WIS{20% two turn cooldown for recoil}
ALL THREE!
Ultimate Attack:
- Dragnor Armageddon: All three Dragons unleash Dragon Pulse{Hydreigon}, Dragon Claw{Zekrom}, and Draco Meteor{Blk. Rayquaza} respectively, decimating all comers and inflicting extreme damage to multiple enemies and bosses. One turn use; and as it is an ultimate, it CAN'T BE DODGED! It can only be blocked to mitigate damage.{50%}
Allies/Friends: Those whome he has been allies with, Arceus{more out of respect as Nobunaga wanted Arceus to Leave Ransei so the war could end}, His Sister; Oichi
Enemies/Rivals: Foolish people who see pokemon as mere tools for war and personal gain
Any Other Information:
-Hydreigon: Serves as the Meatshield Berserker.
-Zekrom: It is inteligent enough to communicate through Telepathy to Nobunaga, making it a talker when it is able to do so.
-Blk. Rayquaza: has the ability to MEGA EVOLVE once Nobunaga gains a Key Stone and the Meteorite, Rayquaza must know the move Dragon Ascent to be able to Mega Evolve however.
-Nobunaga's Black Rayquaza is also the longest Legendary Dragon-type as well as the tallest, it takes at least FOUR Bowsers standing atop one another to match Rayquaza's height, But if affected by the Mini status alteration, his height will match up to at least TWO bowsers standing atop one another.
-Both Hydreigon and Blk. Rayquaza hate Stalagmites AND rocks hitting them!
-Despite showing Respect to Arceus, he still sought to destroy the Alpha Pokemon in order to end the war in Ransei... until he was bested in final combat with the ONLY warlord who could best him; that warlord being from the Kingdom of Aurora.
-As a Warlord; Nobunaga does not use Pokeballs, as the History of Ransei was too primitive and only enabled Warriors, Warlords, and Junior Warlords to openly communicate with pokemon.
-Nobunaga will have many things to say when he encounters, defeats, or is defeated by people in this RP in the form of witty remarks! Those witty remarks will then be placed in the wiki.
-While not capable of breaking the 4th wall because he is not aware of such an existance, Nobunaga is a skilled military tactitian who relies soley on the 'Divide and Conquer' approach in battle, which is how he secured those victories in ransei.
-ALL of Nobunaga's pokemon are dual-types
Home Planet/Origin: comes from the Ransei Region/Pokemon Conquest
Preferred Motto: "Mercy is for the weak."
Appearance:
Alignment: Vengeful Neutral{The reason for the Vengeful part is due to the fact that he is a Warlord and not to be taken lightly}
History On Li:
eons went by and the Ransei Region had been prosperous, the Subspace Emisary incident however had changed that and Nobunaga was forced to find the source, inadvertantly becoming stranded on Li... Without his trusty entourage of fellow Warlords! Nobunaga decided that he would have to forge a new way of life in an attempt to find a way back to ransei with his three pokemon, all while keeping a low profile in the eyes of anyone who would percieve him as a threat to the Life Sphere. Even now, he would search for clues, not knowing that Arceus was lurking around on Li, this time working for someone who was never 'worthy' of the title of Warlord.
Even though he had just arived, Nobunaga could feel the unease in the air, first being warped by some unknown factorial situation FROM RANSEI, being ploped in the middle of a full-blown crisis in a planet he scarcely knows, and on top of it; he knows very little of the situation, so until he finds a situation of some benefit to himself, he continues to meander around Hyrule Crater, making his presence there a stark reminder that he has no clue beyond the shadow of a doubt.
Storied History: pokemon.wikia.com/wiki/Nobunaga
{His Storied History is based soley on the main storyline of Pokemon Conquest and nothing more}
Stats:
Discipline | Stat | Modifier |
---|---|---|
Strength | 4 | -3 |
Dexterity | 6 | -2 |
Wisdom | 10 | +0 |
Intelligence | 10 | +0 |
Charisma | 20 | +5 |
Constitution | 10 | +0 |
HP: 150%
Shield: 50%
Hydreigon
TYPE: Dark/Dragon
Stats:
Discipline | Stat | Modifier |
---|---|---|
Strength | 12 | +1 |
Dexterity | 6 | -2 |
Wisdom | 11 | +/-0 |
Intelligence | 6 | -2 |
Charisma | 10 | +/-0 |
Constitution | 11 | +/-0 |
HP: 150%
Shield: 50
Primary Attacks:
- Bite: Physical attack that deals minor damage. STR{9%}
- Dragonbreath: Breath attack that inflicts Paralysis 20% of the time, deals fair damage. WIS{14%}
- Taunt: Much like its namesake, Taunt goads an enemy, locking stat boosting moves for three turns and FORCES them to use only their attacks, three turn cooldown. CHA
Special Attacks:
- Dragon Rush: Hydreigon strikes fast and hard to deal moderate damage and damage Bubble shields. STR{15%}
- Dragon Tail: Hydreigon slaps an opponent silly with his tail, dealing moderate damage. STR{12%}
- Dragon Dance: Hydreigon unleashes some of is power, Boosting its STR and DEX mods by 1 for 3 turns, can be stacked. 2 turn cooldown, which increases by an additional 2 for every turn this move is used, though it can't exceed the limit of 5 uses. WIS
Zekrom
TYPE: Dragon/Electric
Stats:
Discipline | Stat | Modifier |
---|---|---|
Strength | 12 | +1 |
Dexterity | 7 | -2 |
Wisdom | 12 | +1 |
Intelligence | 13 | +1 |
Charisma | 5 | -3 |
Constitution | 7 | -2 |
HP: 130%
Shield: 40%
Primary Attacks:
- Bite: Physical attack that deals minor damage. STR{9%}
- Shadow Claw: Physical strike with claws from the shadows, deals fair damage and is guaranteed to be a critical hit on a high roll of 19. STR{15%}
- Steel Wing: Zekrom bashes an opponent with a wing made entirely of galvanised steel, deals moderate damage and boosts CON by 1 on a high Roll of 18, the CON boost lasts for 2 turns. STR{9%}
Special Attacks:
- Fusion Bolt: Giant ball of Electricity strikes a single opponent and deals major damage. This attack increases in power if Zekrom is struck by ANY kind of fire magic or attack{Fire Element magick/attacks = +1 to WIS Modifier} the WIS Mod boost only lasts for one turn. WIS{20%}
- Double Team: Zekrom does some Nifty Ninja Trickery by creating a Shadow Clone of itself. This makes Zekrom harder to hit. Opponents must make an Accuracy check of 11 or greater to determine whether they hit Zekrom or the Shadow Clone. No less than a single Shadow Clone of Zekrom can be made and remains unless destroyed by an attack or 2 turns pass. This move has a 2 turn cooldown. CHA
- Bolt Strike: Zekrom lets loose a terrible thunderbolt from the heavens, Dealing major damage. Zekrom inflicts 5% Recoil damage unto himself as a result. WIS{30%, Zekrom takes recoil damage of 5% if successful}
Rayquaza{Shiny}
TYPE: Dragon/Flying
Stats:
Discipline | Stat | Modifier |
---|---|---|
Strength | 10 | +0 |
Dexterity | 9 | -1 |
Wisdom | 13 | +1 |
Intelligence | 8 | -1 |
Charisma | 5 | -3 |
Constitution | 11 | +0 |
HP: 150
Shield: 50
Primary Attacks(3):
- Crunch: A powerful bite that deals fair damage on contact. STR{18%}
- Iron Tail: Physical attack that uses a stiff tail deals minor damage. STR{12%}
- Dragon Claw: Physical attack that rakes an opponent with Claws, deals fair damage. STR{10%}
Special Attacks:
- Outrage: Rayquaza flys into a near unstopable draconic rage for no less than three turns during which Rayquaza cannot use ANY OF ITS OTHER ATTACKS, after the third turn, Rayquaza becomes confused and may even harm itself with its attacks, three turn cooldown. STR.{25%, Rayquaza becomes confused as recoil}
- Draco Meteor: Dragon Version of the Meteor Spell except instead of a massive rock colliding with an enemy, several fragments akin to the Mini Meteor impact crash into multiple targets, dealing major damage, the move drops Raquaza's WIS modifier by 1 and has a cooldown of 2 turns per use, Modifier decrease lasts for 2 turns. WIS{25%}
- Thunder: Powerful electric move deals moderate thunder element damage and inflicts Paralysis with a 50% chance. WIS{20% two turn cooldown for recoil}
ALL THREE!
Ultimate Attack:
- Dragnor Armageddon: All three Dragons unleash Dragon Pulse{Hydreigon}, Dragon Claw{Zekrom}, and Draco Meteor{Blk. Rayquaza} respectively, decimating all comers and inflicting extreme damage to multiple enemies and bosses. One turn use; and as it is an ultimate, it CAN'T BE DODGED! It can only be blocked to mitigate damage.{50%}
Allies/Friends: Those whome he has been allies with, Arceus{more out of respect as Nobunaga wanted Arceus to Leave Ransei so the war could end}, His Sister; Oichi
Enemies/Rivals: Foolish people who see pokemon as mere tools for war and personal gain
Any Other Information:
-Hydreigon: Serves as the Meatshield Berserker.
-Zekrom: It is inteligent enough to communicate through Telepathy to Nobunaga, making it a talker when it is able to do so.
-Blk. Rayquaza: has the ability to MEGA EVOLVE once Nobunaga gains a Key Stone and the Meteorite, Rayquaza must know the move Dragon Ascent to be able to Mega Evolve however.
-Nobunaga's Black Rayquaza is also the longest Legendary Dragon-type as well as the tallest, it takes at least FOUR Bowsers standing atop one another to match Rayquaza's height, But if affected by the Mini status alteration, his height will match up to at least TWO bowsers standing atop one another.
-Both Hydreigon and Blk. Rayquaza hate Stalagmites AND rocks hitting them!
-Despite showing Respect to Arceus, he still sought to destroy the Alpha Pokemon in order to end the war in Ransei... until he was bested in final combat with the ONLY warlord who could best him; that warlord being from the Kingdom of Aurora.
-As a Warlord; Nobunaga does not use Pokeballs, as the History of Ransei was too primitive and only enabled Warriors, Warlords, and Junior Warlords to openly communicate with pokemon.
-Nobunaga will have many things to say when he encounters, defeats, or is defeated by people in this RP in the form of witty remarks! Those witty remarks will then be placed in the wiki.
-While not capable of breaking the 4th wall because he is not aware of such an existance, Nobunaga is a skilled military tactitian who relies soley on the 'Divide and Conquer' approach in battle, which is how he secured those victories in ransei.
-ALL of Nobunaga's pokemon are dual-types
Last Edit:
May 23, 2019 20:53:23 GMT -8 by Maverick Hunter Zero